1 "TAKE NO AS A QUESTION "

Monday, 7 April 2014

Amazon Fire TV review


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Amazon's new Fire TV streaming device shows a lot of potential in bringing together the best features from competing devices and adding voice search on top of that.
But for now, it's largely promise: Many of the best features work with only a handful of video services, which makes Fire TV primarily a showcase for Amazon's video offerings.
Fire TV, unveiled by Amazon on Wednesday, marks the online retailer's latest push into streaming video.
Amazon has aggressively expanded its video library in recent months, and is now offering its own device to view that content. At $99, Fire TV costs about the same as other full-service streaming devices, namely Roku 3 and Apple TV.
With Fire TV, you can watch video from NetflixHulu Plus and more if you have subscriptions to those services. If you get Showtime and ESPN through a supported cable or satellite TV provider, you can access on-demand video from those channels.
Otherwise, you can use free, ad-supported services such as Crackle, Vevo and YouTube. You can also buy video individually through Amazon Instant Video or get a selection for free through Amazon's $99-a-year Prime program.
You can listen to music, too, through Pandora, iHeartRadio and other services or play one of more than 100 games, some of which require a $40 game controller.
Fire TV offers more than 175 video, music and game apps, but that pales compared with the more than 1,000 available through Roku. Still, it beats the few dozen offered by Apple TV.
Notable omissions in Fire TV's app store include HBO Go, PBS and Apple's iTunes. Major League Baseball, ABC and the Disney Channel are coming soon. Apple TV already has all that, but it doesn't offer Amazon Instant Video directly on the device.
Fire TV, like Apple TV, allows in-app purchases, so you can sign up for Hulu Plus right from the TV and have the monthly subscription fee billed through your Amazon account. But for now, this works only with a handful of services. Netflix isn't one of them. Apple requires all apps to support that so you don't have to pull out your credit card each time.
Fire TV also lacks the interface consistency that Apple insists on. That means on-screen keyboards, layouts and search tools vary from app to app. With Apple TV, all apps share a common look and feel so you don't waste time figuring out what's where.
Amazon's device trumps Roku in keeping audio and video in sync most of the time. I've found that to be a problem with most streaming devices, with Apple TV being the notable exception.
What sets Fire TV furthest apart from competing devices is its voice search. Just speak the title, actor, director or genre into your remote, and Fire TV shows matching content on the TV. There were a few laughable errors. The device searched for "How I Met Your Brother" and "Holly Met Your Mother" when I asked to see the popular sitcom "How I Met Your Mother." But mostly, voice recognition worked well.
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Unfortunately, voice search works only with a handful of apps. I was able to get content from Amazon Instant Video, Hulu Plus and Vevo, but it missed Netflix and others. Searching "House of Cards" got me season 1 episodes available for purchase through Amazon, even though Netflix had those for free, plus season 2.
Furthermore, the search is rudimentary. Speaking "Sabrina: The Teenage Witch season 4" just got me the entire show, starting with season 1. The voice search recognizes titles of individual episodes, but it'll take me to the show's main page.
You can search while watching video, but that kicks you back to the home screen. It would have been nice to get just Hulu Plus video while in the Hulu Plus app.
One nice touch, though: If video is available for free on Hulu Plus, the search will steer you there, even if Amazon's trying to sell it. Amazon says it hopes to expand that to all other apps.
If you have Amazon's Kindle Fire HDX tablet, you can start video there and switch the feed to the TV. That frees up the tablet screen for supplementary content from Amazon's IMDb video and celebrity database. You can also check email and Facebook. It's akin to Apple's AirPlay feature for iPhones and iPads.
Fire TV is easy to set up, especially if you buy it through Amazon and have your device pre-registered to your account. Just plug the device into an outlet and connect it to the TV with an HDMI cable, which isn't included. You can get on the Internet through Wi-Fi or connect an Ethernet cable - again, not included.
The device is about the size of a double-album plastic CD case. That takes up more desk surface than the Roku 3 or the Apple TV, but it can be placed out of the way, even in a desk drawer. That's because the Fire TV's remote control connects with the device using Bluetooth wireless technology rather than infrared signals, so you don't need a direct line of sight.
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Roku 3 (Review) uses Wi-Fi and doesn't need a direct line of sight either. Its remote has a headphone jack that captures audio from shows wirelessly, so you can watch late at night without disturbing others. Fire TV doesn't have that.
As stated previously, Fire TV is comparable in price to the Roku 3 and the Apple TV. Roku has cheaper options, for as low as $50, though it's worth paying $100 for a faster processor and other benefits. Meanwhile, Google Inc. has a $35 streaming device called the Chromecast (Review). It's more of a conduit for flinging video from your phone or tablet to your TV. It's more cumbersome to use than a stand-alone streaming device, and it works with relatively few apps.
With Fire TV, you can stream personal photos and video stored on Amazon's Cloud Drive. A software update coming next month will also give you access to personal music files and to parental controls.
And that goes back to the idea of Fire TV being largely about promise. Many features aren't ready yet, and the ones that are don't work yet with every service.
Fire TV is a good investment if you use a lot of Amazon content, but you'll need patience for features to arrive or get better.


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Gionee Elife S5.5: First impressions

Gionee Elife S5.5: First impressionsgionee_elife_s5_5_first_impressions_1.jpg

Gionee is trying hard to make a mark in the Indian smartphone market crowded with domestic players. The company has launched several smartphones in India, shortly after their initial Chinese release. One of these is the Gionee Elife S5.5, the 'world's slimmest smartphone' that was launched in China on 18 March, and in India on 31 March.

Notably, the Gionee Elife S5.5 will officially hit Indian shelves on 27 April. At its launch event in Goa, the company claims the Elife S5.5 was the 'best engineered product', and we had a chance to spend some time with the smartphone, to check just how true this claim was.

To be noted, is that our first impressions of the Gionee Elife S5.5 are based on the little time we've spent with the device, and do not constitute the final verdict. We expect to put the phone through our standard, comprehensive suite of tests when we have the unit in the NDTV Gadgets Lab for review.

gionee_elife_s5_5_first_impressions_3.jpgBuild, design and display
The Gionee Elife S5.5 with its Corning Gorilla Glass display and thin metal chassis looks and feels premium to hold. It also provides good tactile feedback on the power and volume keys (both on the left panel) are pressed. The left hand positioning of the power and volume buttons is good for one hand operation, but awkwardly Gionee decided to put the 3.5mm jack on the bottom, and the Micro-USB charging port on the top.
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The front and back glass covering is similar to what we have seen on the Nexus 4, but in an extra slim body at 5.5mm and a thin aluminium metal chassis that holds everything. The Elife S5.5 weighs 130 grams, which is little more than iPhone 5s at 112 grams. The right-side panel of the Elife S5.5 featured the rubber-covered SIM-card slot near the top. Overall, with our first impressions of the Elife S5.5, we were left impressed by its build quality and design.
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The Elife S5.5's display is a 5-inch full-HD display which features a pixel density of 441ppi. The display isn't very reflective, and features good viewing angles. The colour reproduction was quite accurate, and text looked quite sharp too. While we will reserve our final verdict for the smartphone's review, the display seems like a strong point for the Elife S5.5.
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The Gionee Elife S5.5 did pretty well in the video playback department, however, the sound reproduction wasn't very good. The body vibrates a little with sound modulation, which can get irritating after a while. 
CameraWhile it is hard to believe a manufacturer squeezed a 13-megapixel rear camera and a 5-megapixel front camera (said to have a 95 degree wide lens) in a 5.5mm-thin aluminium metal body, until we saw it in our hands. 
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The rear camera with LED flash, however isn't completely in-line with the whole 5.5mm thickness and is slightly out, but it doesn't stick out too much. The edge-placement of the camera was also a slight problem, and we kept taking a part of our finger in the frame while holding it horizontally - though users could get used to this and adjust.
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We could only play around with the camera for a while, but found the 13-megapixel offering to be about average. The camera UI is similar to what we have seen on the Elife E7, with similar camera settings that would take some effort to understand. So far, the impression is average on the camera and we will reveal more in our full review.
SoftwareThe Elife S5.5 runs Gionee's customised Amigo UI skinned on top of Android 4.2 Jelly Bean. The feel of the software essentially remains same as the Elife E7, but the company claims it to be an improvement over the last Elife model. We'll have to inspect it further to tell the differences, and improvements if any. Gionee Elife E7 had its share of problems with the software.
Although the software didn't trouble us during the course of our first impressions, the phone did heat up quite a bit. We certainly can't judge the software in a jiffy and it will be further grilled, once it reaches our labs for a full review.

Display

5.00-inch

Processor

1.7GHz

Front Camera

5-megapixel

Resolution

1080x1920 pixels

RAM

2GB

OS

Android 4.2

Storage

16GB

Rear Camera

13-megapixel

Battery capacity

2300mAh



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Nokia X Dual SIM review

Nokia X Dual SIM reviewNokia_X_menu_ndtv.jpg

Nokia broke a lot of hearts when it announced in 2011 that it would use Windows Phone and not Android on future smartphones. The Finnish giant had found itself struggling to compete in a post-iPhone world, when consumer interest was shifting to devices with large touchscreens and no keyboards. Since then, the company has pushed out some fantastic hardware, but it has often seemed to be constrained by Windows Phone's limitations and lukewarm interest from app developers.
Despite Nokia's close relationship with Microsoft, a small but vocal group of users has held out hope that it will see the errors of its ways and switch to Android. Even after Nokia announced it would sell its entire handset business to Microsoft, rumours and speculation of an Android device in the workscontinued to swirl.
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The Nokia X: a brief history
It seems odd that the company, despite such strong ties to Microsoft, would have even been considering an Android product. Still, here we are, and we have exactly that in our hands right now. It's not the high-end phone with a slick design and record-breaking camera that everyone might have been hoping for, but it's running Android for real, and it's possibly one of the most important products Nokia has ever released.
Nokia had dominated the mobile phone market from nearly its inception till the late 2000s, but unfortunately decided to bet against slick touchscreen phones, and spent far too long chasing a failing strategy of using underpowered hardware and ancient software. After years of struggling (during which time SamsungLGMotorolaSony and nearly every other competitor adopted Android), it finally decided to start from scratch and threw all its weight behind Windows Phone.
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Microsoft's new and unproven smartphone OS has improved a lot since its shaky debut, but is still nowhere near competitive with Android and iOS. Furthermore, Windows Phone is totally unsuitable for low-end devices, which means Nokia has been forced to continue pushing derivatives of its older Symbian OS. Meanwhile, Android has pushed downwards quite steadily, and can be found in phones as cheap as Rs. 5,000.
Simply put, Nokia finally realised it could not afford to allow Android to displace it in the value segment, and that no one was interested in supporting yet another new OS. So it finally turned to Android - or as we now know, its underlying Linux foundation.
While Android itself is open source, Google is responsible for a layer of software and services including the Google Play app store, Google Maps, various search capabilities including Google Now, and frameworks for apps to run on. All Android licensees must include these apps, and follow Google's guidelines for how devices should look and behave.
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Nokia and Microsoft are clearly not interested in promoting Google's search, maps and other hooks when they have their own. That means ditching Google's services, which is something traditional hardware companies such as Samsung and LG cannot do. Thus, you'll see Bing search, Office, OneDrive and Nokia Here maps, with no sign of Google anywhere.
So just like Amazon did with the Kindle Fire OS, Nokia has forked the Android codebase and put its own spin on things. The resulting Nokia X platform has a lot in common with Android, but the Nokia X is not technically an Android phone - it cannot use Google's trademarks.
Still, the company is reaching out to app developers with the promise that things should work exactly the same as they do on Android. 75 percent of existing Android apps are said to work, but that doesn't mean every function will work flawlessly. Specifically, apps which tie into Google's push notifications, in-app payments and maps APIs will have trouble.
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The current version of the Nokia X platform is based on Android 4.1.2, which is pretty old now. We'll just have to see if that becomes a problem.
The Nokia X is one of three confirmed devices on the Nokia X platform. There is definitely a place for these phones in the market right now, but we don't know whether Microsoft will continue development, focus on improving Asha, or broaden Windows Phone's reach once its acquisition of Nokia is complete.
Nokia X: the hardware
No matter how alien its innards are, there's nothing surprising about the Nokia X device itself. It looks very similar to the recent Asha 5xx series. It's a boxy rectangle roughly the size of an iPhone 4, with a slightly bulging back and completely flat sides. Our review unit was bright red (almost too bright!), but the X is also available in white, black, blue, green and yellow.
The coloured shell fits around the back and sides of the Nokia X, forming a coloured border around the black screen and bezel. Tt takes a bit of pushing and bending to make the shell pop off, since the phone itself fits very snugly. We fully expect Nokia to play up customisability by selling various coloured shells as aftermarket accessories.
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The shell has a matte plastic texture which is easy to grip, but the corners are a bit sharp and dug into our palms. The back lies flat and picks up scuffs and dirt surprisingly quickly. We wouldn't recommend letting this phone get bumped around in a bag without a protective cover, such as the transparent shells Nokia has given the Asha 502.
The front panel has only a single capacitive button beneath the 4-inch screen, which doubles as Back and Home. It's the same arrow icon used on Nokia's newer Asha phones, but isn't raised or otherwise demarcated. It also isn't backlit, which makes usage in the dark a bit difficult.
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The left side is totally blank, and you'll find the volume rocker and standby button on the upper right. There's a headset jack on the top and Micro-USB port on the bottom. On the rear, you'll see the camera lens (without a flash), an embossed Nokia logo, and a small slit for the loudspeaker.
Underneath the shell, you'll see a slim 1,500mAh battery and two Micro-SIM card slots with a microSD card slot between them. The layout is neat and unfussy, though the battery does look a bit puny. Nokia might have been able to increase its size or make the phone slimmer by not using a removable shell, but the company seems to have gone for a distinctive look instead.
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For a phone in this price range, the build quality is amazing. Nokia has not cut corners anywhere with the materials or construction. The Nokia X feels like a much more expensive phone than it is.
Specifications
Nokia definitely isn't going high-end with the X, and we know that it won't pose any threat to the Lumia 525, Nokia's cheapest current Windows Phone offering. So where does it stand? For starters, the processor is a rather poky 1GHz Qualcomm Snapdragon S4; that too the Cortex A5-based MSM8225 which was low-rung even two years ago. The GPU is an equally disappointing Adreno 203, and there's only 512MB of RAM.
Immediately, we can see that Nokia's primary consideration here is price. This is not a phone with any gaming or multimedia aspirations.
Continuing down the spec sheet, we can see that there's only 4GB of built-in storage, which is split between app and file storage. You'll definitely need a microSD card for music, videos and photos, but even this is limited to 32GB.
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The IPS screen is a bright spot on the spec sheet, with its 800x480 resolution, which would have been considered top-of-the-line not too long ago. 3G data is supported, and there's also Wi-Fi b/g/n and Bluetooth 3.0 for wireless connectivity. GPS is a nice bonus, and there's also FM radio reception.
Three megapixels is probably the absolute minimum resolution for a smartphone camera today, and that's what we have on the rear. You'll be disappointed if you were planning to video chat, since there's no camera in front.
Clearly, hardware specifications are not going to help this phone sell. It's really all about the new Nokia X operating system.
User Interface
The hardware might be derivative, but the software is all new. We've been dying to get our hands on Nokia's flavour of Android, and we can finally get into more detail than we managed in our quick preview during the Nokia X launch event.
As we've already noted, Nokia has certainly put its own stamp on the Android software stack. However, it isn't trying to completely obfuscate what lies beneath. While the lock screen and home screen are totally customised, you'll see evidence of Android nearly everywhere else.
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The lock screen shows the time and date as well as recent notifications. The status bar, which shows battery, Wi-Fi, signal strength and other indicators, is also visible. If you have music playing, you'll see the track name and controls instead of the day and date. Swiping on a notification will take you directly to its app, as it should.
The interface seems optimised for weak hardware, and thankfully animations are short and sweet. Swiping to either side of the lock screen brings you to the home screen, which has a passing similarity to the Windows Phone home screen. Nokia has given the X platform its own visual identity while keeping things consistent across products. Rather than individual tiles, we see clusters of large square icons with no spacing between them. The icons are similar to those used in Windows 8 and Windows Phone 8.
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You can tap and hold to rearrange these icons and break the clusters apart, but we like what Nokia has done by colour-coding important apps. Each one can be enlarged to four times its default size, which seems a bit pointless, since these are not Windows-style live tiles that animate, except the Gallery app which does cycle through thumbnails of saved images.
The home screen is one long list, rather than scrollable pages. For some reason, Nokia decided to allow Android-style widgets, but since the home screen and app launcher aren't separate things, these must be mixed in with the app icons. So, for instance, you can have a large clock, or a bar of toggle controls for brightness and Wi-Fi, at any random point between app icons. There's also no dock, so important icons such as Phone and Messaging aren't always visible.
Swiping either left or right from the home screen will bring up Fastlane, Nokia's hybrid notifications panel and recent events tracker which has been imported from the Asha OS. Here you can see a breadcrumb trail of sorts, with all the apps you've used, notifications, Web history, music controls, and one single shortcut for an app of your choice. Fastlane has the same hierarchical priority as the home screen, so if you jumped into an app from this view, you'll come back here instead of the home screen when long-pressing the Home button.
This is a good time to mention that the Nokia X does not support app multitasking. Apart from music playing in the background while you use other apps, everything shuts down when you long-press the Home button. Even though it shows your recently used apps, Fastlane is not an app switcher.
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It's also how the Nokia X gets away with a single navigation button. Tapping once takes you back to whichever screen was open before, so you retrace your steps exactly as they happened, even if that means jumping from app to app. There are no on-screen buttons for going back, not even in the Web browser (which conversely means that going forward is not possible at all). You will see buttons for going up in menu hierarchies, which is a hallmark of Android design. It can become a bit confusing, but just remember that a long-tap on the Home button will always take you home - or to Fastlane, if that's where you were last.
Nokia's keyboard is fairly ordinary, but cramped by today's standards. Each key has at least one alternate symbol, so you can hold it down and slide left or right to select them, if switching to a symbol panel is difficult. There's also an Edit panel, with buttons for selecting, copying and pasting, and moving the cursor.
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Fans of Swype style typing will be happy to find an implementation of it is included, and there are plenty of gesture shortcuts, including one to change a selection's capitalisation, changing input languages, and switching between keyboard panels. You can even switch to a handwriting recognition panel, which works one character at a time. There's no dictation feature, but we didn't miss it.
Apps
Nokia has most of the basics covered, such as a calculator, calendar, alarm clock, email client, browser and music player. They're handy, but not all are as capable as we expected. The clock app, for instance, can only do alarms. There's no stopwatch, timer or world clock.
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The browser, which is just called Nokia Browser 1.0, is as basic as it could possibly be. Bing is of course the default engine, though switching to Google or Yahoo is as easy as tapping an icon above the keyboard. The email app is more capable, with support for multiple accounts, one-step setup for popular webmail services, and a decent amount of control over settings, though it could do with some UI design improvements.
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Nokia's Here Maps app includes satellite and terrain visuals, plus traffic and public transport route information in many cities. The satellite imagery we saw for Mumbai was many years out of date, but at least roads and landmarks were accurately labelled. We were happy with the capabilities on offer, which is a good thing considering Google Maps is not even an option (except via the browser).
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Nokia's other notable app is Mix Radio, a fantastically underrated ad-free streaming service that you can customise based on your tastes. It works by asking you to pick a pre-made mix or create on by entering three artistes. If you create your own, you'll hear tracks by those three as well as other similar artistes which the app thinks you'll like. You can skip up to six tracks in each mix per hour, and upvote or downvote tracks to help it learn what you like. In our brief testing, we couldn't find an artiste too obscure for Mix Radio, across genres including classical, folk, and even Brit punk. The search function auto-suggests Indian artistes first, and a wide range of languages and regions are represented.
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Nokia also preloads Facebook, Twitter, BBM, WeChat, Opera Mini, Astro File Manager, and a number of games. Astro File Manager is pretty useful, but it displays ads unless you pay to unlock a "Pro" version. It can show SD card usage information and includes a task manager and app manager. It also lets you browse shared devices on a home or office network, and can connect to your Dropbox, Google Drive, OneDrive, Box and Facebook accounts so you can swap files and photos between them.
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Nokia Store
Of course the most interesting thing for us was Nokia's Store. The Nokia X is capable of running Android apps, as we've been told many times, but there's no Google Play storefront. Nokia's Store is crucial in helping users find and install apps, which is what gives the platform its appeal.
We found a decent number of options, including local favourites Zomato, Cleartrip, Hike, Flipkart, Cricbuzz, and others. It isn't immediately clear if these are Android apps or if they've been optimised for Nokia X, but as long as they work, that fact shouldn't be of any concern to end users. When we tried the Zomato app, for instance, it failed to detect which city we were in; not surprising, considering Google's location services aren't available. However, it did accurately show us restaurants near our actual position.
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Nokia is doing a decent job of curation, and most of the apps featured on the front page are genuinely useful. We searched for a few other popular favourites: Whatsapp, Instagram and Snapchat weren't available, but VLC player, Angry Birds and Cut the Rope were. Nokia's way of dealing with this is to make other app stores easily available. 1Mobile Market, Apotide, Mobango and SlideMe Market are prominently featured. Nokia had specifically mentioned the Amazon App Store during its launch event, but there's no sign of it here.
You'll have to enable third-party app stores via a security setting, after which you can even sideload APKs on your own. This isn't exactly safe, so you should be careful about where you download Android installation files from.
Getting the most out of Android
So how much of Android has Nokia really left intact? For starters, you'll find that most dialog boxes and settings screens look very familiar. Android's battery manager, storage manager, USB mode selector, confirmation dialogs, app permissions prompts, and even home screen widgets are all present and accounted for.
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We had to poke around a bit and see whether Nokia had locked things down or whether we could really mess around. Amazingly, Apex Launcher installed perfectly and we were looking at a familiar Android interface within seconds, complete with multiple home screens and a separate app menu. We played around with it for a while, and other than Nokia's default app icons standing out, it seemed to work flawlessly.
We then tried a number of others including iOS7Launcher, Atom Launcher and Nova Launcher. Again, we had no trouble whatsoever. Of course, we lost access to Nokia's launcher and Fastlane, but switching back to the default was as easy as long-tapping the Home button and choosing it from the standard Android 'Complete Action Using...' dialog or tapping its icon.
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We also installed a bunch of Android apps from the 1Mobile store, including the recently released Microsoft Office, and a variety of games. Performance was limited by the Nokia X's weak internals, but it wasn't terribly bad.
The Nokia X thus works well for casual users who would never even think of deep UI customisation, while giving Android fans and tinkerers a lot of power. Nokia's bet seems to have paid off: the platform is already far more capable any new OS could have been if started from scratch. Obviously, you have to have realistic expectations about which apps you want to run, but we're now tantalised by the prospect of the more capable Nokia X+ and XL, which will launch soon.
Performance
Obviously, we're dealing with a low-end phone here. Despite its ambitions, the combination of a weak S4 Play SoC and 512MB of RAM are just too little to give this phone any real oomph. Animations stutter, and even scrolling isn't quite as smooth as we'd have liked. There are long pauses while apps load, and after installing several apps over the course of a few days, we found "Please wait" messages even when switching back to the home screen.
The complete lack of multitasking also means you're going to have to wait a while for apps to load from scratch each time you tap their icons. The lack of an app switcher and long, unpaginated home screen also mean you have to dig and scroll each time you want to find an app.
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Heavy websites make the browser quite sluggish, and we wouldn't recommend having more than three or four apps open at a time. On the other hand, basic games ran quite well. The ones Nokia has preloaded are quite easy on the system, and apart from long load times, didn't feel like they were overloading the device.
We ran a subset of our usual benchmarks, mostly due to the low-end specifications of the Nokia X. SunSpider and Mozilla Kraken, our browser-based tests, took 2733.8ms and 29863.9ms respectively to run, which is up to four times as long as a top-end Android phone and twice as long as models that sell in the mid-range today. Quadrant and AnTuTu gave us scores of 2,686 and 7,577 respectively, which were consistent with our low expectations, and are just about okay for a phone priced at this level. Neither 3DMark nor GFXbench, our primary graphics tests, was able to run on the Nokia X.
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The Nokia X is extremely loud, and even on its lowest volume setting, system sounds such as typing ticks and the camera shutter sound are a bit too loud. Amazingly, a few of our 720p videos played. Our heavier 720p H.264 file dropped frames like crazy and was mostly unwatchable, but apart from minor stuttering in action sequences, a lower quality H.264 was reproduced quite well. The Nokia X had no problem with low-resolution video playback.
Three megapixels might seem lowly, but then again Nokia is known for great camera quality. Photo quality is actually very good, and even though they aren't too large, noise and compression are well under control. The phone struggled a bit with exposure and white balance detection, but focusing was usually quick and accurate. Details are fairly sharp even in low-light indoor shots. We definitely would have liked a flash, but that's reserved for more expensive models.
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Video is recorded at a puny 352x288 resolution, which to us, makes it rather pointless. Quality wasn't that great, so we'd only use the Nokia X for video if there was nothing else available.
Call quality was fair enough, with nothing really remarkable to mention. Battery life was just about acceptable, at just a shade over six hours in our video loop test. We wouldn't expect more than a day of reasonable usage out of this phone, thanks to the relatively small battery.
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Verdict
Nokia is obviously capable of building a fantastic ecosystem around Android, but their hands are tied. The company will soon be owned by Microsoft, but has for many years been making decisions based on the partnership between the two. For this reason, we're not sure the Nokia X platform has much longevity in it. We can only wistfully imagine the high-end flagship devices that might have been, had Nokia not signed its future away to Microsoft.
Nokia has publicly declared that Nokia X is meant to attract customers who will then be tempted to upgrade to Windows Phone, but we wonder how they've accounted for the fact that many buyers will be happy to modify their Nokia X devices and then progress to bigger and better Android phones, rather than Windows Phone which would feel restrictive in comparison.
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We also don't know how (or whether) Microsoft plans to continue the Asha line and the basic Nokia phones priced well below Windows Phone's entry level, and it's very likely that the company we now know as Nokia will become a WP-smartphone-only division of Microsoft.
From a long term perspective, we have our doubts about the Nokia X. Still, Android is a whole lot better than some proprietary OS that no one would ever bother developing apps for. The X and its siblings offer non-demanding owners a decent amount of value for their money.
The Nokia X is a very clever phone, and it blows away the Android competition in its price band. If you aren't worried about life expectancy and platform updates a few years down the line, this is definitely a worthwhile phone to buy. The only real thing that makes us hesitate is the fact that the X+ and XL are going to work a fair bit better when they launch in a few weeks' time, and we'd rather wait that long to find out the price difference between these models than go out and buy the X right now.

Nokia X Dual SIM

Rs. 8599
  • Design
  • Display
  • Software
  • Performance
  • Battery life
  • Camera
  • Value for money
  • Good
  • Excellent design and build quality
  • Great camera
  • Innovative UI
  • Runs most Android apps
  • Bad
  • No front camera
  • Average battery life
  • Potential for confusion if Android apps display errors
  • Uncertain platform future
Read detailed Nokia X Dual SIM review



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Captain America: The Winter Soldier review


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This second Captain America movie is a big departure in terms of tone from Captain America: The First Avenger, which released three years ago, but as part of Marvel's Phase Two for the Avengers, it fits in with the general theme of things getting a little darker, and a little more serious than the first few movies of the Marvel Cinematic Universe, which seemed to be painted in bright primary colours.
Iron Man 3 was a darker take on Tony Stark dealing with PTSD, while Thor: The Dark World sees both of Thor's parents killed. Captain America: The Winter Soldier is a good fit with these movies, and continues to build the mythology of the Marvel Universe and building up a bigger world while telling its own story. (Warning, minor spoilers follow throughout the rest of the review. If you want to go in without anything revealed, come back and read this after watching...)
The film starts stylishly enough with an early scene being a commando raid on a ship that has been taken over by pirates. The commandos are led by Captain America (Chris Evans), but they're carrying assault rifles and shooting their targets down without warning. Even Captain America is shown fighting brutally - in the first few minutes of the movie, he throws a knife through the hand of one of the pirates, pinning him to the wall before knocking him out.
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The scene sets the tone for the movie and it also highlights something else. Captain America is not a near unstoppable flying brick like Thor or Iron Man, who need superhuman enemies to feel threatened. Steve Rogers is much stronger and faster than other people after the experiments that made him Captain America, but he's still human, and can be threatened.
The movie plays out like a spy thriller set during the Cold War - if you grew up watching such movies in the 90s, then the story beats and lighting are both familiar tropes. This further helps heighten the sense that bad things are going to happen, and while the big reveal - that SHIELD has been compromised by Robert Redford's Secretary Pierce - is telegraphed almost from the start, the exact moment when this is revealed is still shocking.
The crux of the film revolves around three new helicarriers that are to replace the one which was downed during The Avengers; the new ships are armed to the teeth and can kill hostiles through predictive algorithms - "to kill the bad guys before they can even get out of their spider-holes", as Nick Fury (Samuel L Jackson) puts it. And of course, the initiative is hijacked by Hydra, the terrorist organisation which we first saw in The First Avenger, to kill those individuals that Hydra sees as a threat to their perfect world order.
Complicating things in all this is the Winter Soldier - a legend among mercenaries, an assassin who has been operational for five decades. Anyone who's read the comic books knows the history of the Winter Soldier, but the connection between him and Captain America is also made clear through the story, with flashbacks and a visit to the Captain America exhibit in the Smithsonian Museum, where the scene lingers on a memorial to Bucky Barnes.
When Rogers and the Black Widow (Scarlett Johansson) are being hunted by SHIELD, they've got to piece together clues and figure out what's going on. They get help from PTSD counsellor Sam Wilson (Anthony Mackie), who happens to be the pilot of a "Falcon" winged-flying suit. There are some great spy-movie moments in this part of the film, as the plot moves forward.
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At the same time, the movie still kept its sense of humour. There's one particularly great moment involving the voice controlled computer in Nick Fury's car which instantly defuses a particularly tense moment, and makes this feel like a movie that can exist side by side with Thor and Iron Man.
What makes the film work, despite the conjunction of superhero action and gritty spy movie themes is how tight each scene is. Even the action sequences feel real - when the Winter Soldier and Captain America first face off, there's an amazing sequence of Rogers running straight through an office building, knocking his way past walls, emphasising his superhuman strength. This is followed by another moment from the trailers, where he hurls his shield at the Winter Soldier... who almost casually catches it in his metal hand and hurls it back.
In fact, there's a sense of wonderful physicality to the action - there are a lot of toys and fancy gadgets in play, but the most memorable moments are the scenes of hand to hand combat between the Winter Soldier and Captain America.
However, at 2 hours and 15 minutes, this is a long film, and by the end it starts to overstay its welcome. The final sequence with the helicarriers should have been a powerful climax, but compared to the hand to hand fighting, felt anaemic and dragged out.
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The actors all largely lived up to the roles they had, though Colbie Smulders' Agent Maria Hill felt a little needless in the movie, and Johansson's Black Widow was stuck with too many sarcastic one liners and not much more beyond beating people up.
For comic book geeks though, the movie delivers, despite perhaps needing a bit of a trim. A lot of the extra material that a broader audience might not care about added a lot of value. A casual throwaway dialogue where Agent Jasper Sitwell (who might be familiar to viewers of Agents of SHIELD on TV) mentioning Stephen Strange in the same breath as Bruce Banner holds up a world of possibility. The Falcon had a small part in this movie, Anthony Mackie was instantly likeable in the role, and will hopefully be used more in future films.
There are tips of the hat, frequent references to Iron Man, and the post-credits scene is linked to Avengers: Age of Ultron. All these little Easter eggs will keep the fans happy, but aside from all that, Captain America: The Winter Soldier is a solidly enjoyable action movie, even if it does slow down towards the end.


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