1 "TAKE NO AS A QUESTION "

Monday, 7 April 2014

Nokia X Dual SIM review

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Nokia broke a lot of hearts when it announced in 2011 that it would use Windows Phone and not Android on future smartphones. The Finnish giant had found itself struggling to compete in a post-iPhone world, when consumer interest was shifting to devices with large touchscreens and no keyboards. Since then, the company has pushed out some fantastic hardware, but it has often seemed to be constrained by Windows Phone's limitations and lukewarm interest from app developers.
Despite Nokia's close relationship with Microsoft, a small but vocal group of users has held out hope that it will see the errors of its ways and switch to Android. Even after Nokia announced it would sell its entire handset business to Microsoft, rumours and speculation of an Android device in the workscontinued to swirl.
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The Nokia X: a brief history
It seems odd that the company, despite such strong ties to Microsoft, would have even been considering an Android product. Still, here we are, and we have exactly that in our hands right now. It's not the high-end phone with a slick design and record-breaking camera that everyone might have been hoping for, but it's running Android for real, and it's possibly one of the most important products Nokia has ever released.
Nokia had dominated the mobile phone market from nearly its inception till the late 2000s, but unfortunately decided to bet against slick touchscreen phones, and spent far too long chasing a failing strategy of using underpowered hardware and ancient software. After years of struggling (during which time SamsungLGMotorolaSony and nearly every other competitor adopted Android), it finally decided to start from scratch and threw all its weight behind Windows Phone.
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Microsoft's new and unproven smartphone OS has improved a lot since its shaky debut, but is still nowhere near competitive with Android and iOS. Furthermore, Windows Phone is totally unsuitable for low-end devices, which means Nokia has been forced to continue pushing derivatives of its older Symbian OS. Meanwhile, Android has pushed downwards quite steadily, and can be found in phones as cheap as Rs. 5,000.
Simply put, Nokia finally realised it could not afford to allow Android to displace it in the value segment, and that no one was interested in supporting yet another new OS. So it finally turned to Android - or as we now know, its underlying Linux foundation.
While Android itself is open source, Google is responsible for a layer of software and services including the Google Play app store, Google Maps, various search capabilities including Google Now, and frameworks for apps to run on. All Android licensees must include these apps, and follow Google's guidelines for how devices should look and behave.
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Nokia and Microsoft are clearly not interested in promoting Google's search, maps and other hooks when they have their own. That means ditching Google's services, which is something traditional hardware companies such as Samsung and LG cannot do. Thus, you'll see Bing search, Office, OneDrive and Nokia Here maps, with no sign of Google anywhere.
So just like Amazon did with the Kindle Fire OS, Nokia has forked the Android codebase and put its own spin on things. The resulting Nokia X platform has a lot in common with Android, but the Nokia X is not technically an Android phone - it cannot use Google's trademarks.
Still, the company is reaching out to app developers with the promise that things should work exactly the same as they do on Android. 75 percent of existing Android apps are said to work, but that doesn't mean every function will work flawlessly. Specifically, apps which tie into Google's push notifications, in-app payments and maps APIs will have trouble.
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The current version of the Nokia X platform is based on Android 4.1.2, which is pretty old now. We'll just have to see if that becomes a problem.
The Nokia X is one of three confirmed devices on the Nokia X platform. There is definitely a place for these phones in the market right now, but we don't know whether Microsoft will continue development, focus on improving Asha, or broaden Windows Phone's reach once its acquisition of Nokia is complete.
Nokia X: the hardware
No matter how alien its innards are, there's nothing surprising about the Nokia X device itself. It looks very similar to the recent Asha 5xx series. It's a boxy rectangle roughly the size of an iPhone 4, with a slightly bulging back and completely flat sides. Our review unit was bright red (almost too bright!), but the X is also available in white, black, blue, green and yellow.
The coloured shell fits around the back and sides of the Nokia X, forming a coloured border around the black screen and bezel. Tt takes a bit of pushing and bending to make the shell pop off, since the phone itself fits very snugly. We fully expect Nokia to play up customisability by selling various coloured shells as aftermarket accessories.
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The shell has a matte plastic texture which is easy to grip, but the corners are a bit sharp and dug into our palms. The back lies flat and picks up scuffs and dirt surprisingly quickly. We wouldn't recommend letting this phone get bumped around in a bag without a protective cover, such as the transparent shells Nokia has given the Asha 502.
The front panel has only a single capacitive button beneath the 4-inch screen, which doubles as Back and Home. It's the same arrow icon used on Nokia's newer Asha phones, but isn't raised or otherwise demarcated. It also isn't backlit, which makes usage in the dark a bit difficult.
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The left side is totally blank, and you'll find the volume rocker and standby button on the upper right. There's a headset jack on the top and Micro-USB port on the bottom. On the rear, you'll see the camera lens (without a flash), an embossed Nokia logo, and a small slit for the loudspeaker.
Underneath the shell, you'll see a slim 1,500mAh battery and two Micro-SIM card slots with a microSD card slot between them. The layout is neat and unfussy, though the battery does look a bit puny. Nokia might have been able to increase its size or make the phone slimmer by not using a removable shell, but the company seems to have gone for a distinctive look instead.
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For a phone in this price range, the build quality is amazing. Nokia has not cut corners anywhere with the materials or construction. The Nokia X feels like a much more expensive phone than it is.
Specifications
Nokia definitely isn't going high-end with the X, and we know that it won't pose any threat to the Lumia 525, Nokia's cheapest current Windows Phone offering. So where does it stand? For starters, the processor is a rather poky 1GHz Qualcomm Snapdragon S4; that too the Cortex A5-based MSM8225 which was low-rung even two years ago. The GPU is an equally disappointing Adreno 203, and there's only 512MB of RAM.
Immediately, we can see that Nokia's primary consideration here is price. This is not a phone with any gaming or multimedia aspirations.
Continuing down the spec sheet, we can see that there's only 4GB of built-in storage, which is split between app and file storage. You'll definitely need a microSD card for music, videos and photos, but even this is limited to 32GB.
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The IPS screen is a bright spot on the spec sheet, with its 800x480 resolution, which would have been considered top-of-the-line not too long ago. 3G data is supported, and there's also Wi-Fi b/g/n and Bluetooth 3.0 for wireless connectivity. GPS is a nice bonus, and there's also FM radio reception.
Three megapixels is probably the absolute minimum resolution for a smartphone camera today, and that's what we have on the rear. You'll be disappointed if you were planning to video chat, since there's no camera in front.
Clearly, hardware specifications are not going to help this phone sell. It's really all about the new Nokia X operating system.
User Interface
The hardware might be derivative, but the software is all new. We've been dying to get our hands on Nokia's flavour of Android, and we can finally get into more detail than we managed in our quick preview during the Nokia X launch event.
As we've already noted, Nokia has certainly put its own stamp on the Android software stack. However, it isn't trying to completely obfuscate what lies beneath. While the lock screen and home screen are totally customised, you'll see evidence of Android nearly everywhere else.
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The lock screen shows the time and date as well as recent notifications. The status bar, which shows battery, Wi-Fi, signal strength and other indicators, is also visible. If you have music playing, you'll see the track name and controls instead of the day and date. Swiping on a notification will take you directly to its app, as it should.
The interface seems optimised for weak hardware, and thankfully animations are short and sweet. Swiping to either side of the lock screen brings you to the home screen, which has a passing similarity to the Windows Phone home screen. Nokia has given the X platform its own visual identity while keeping things consistent across products. Rather than individual tiles, we see clusters of large square icons with no spacing between them. The icons are similar to those used in Windows 8 and Windows Phone 8.
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You can tap and hold to rearrange these icons and break the clusters apart, but we like what Nokia has done by colour-coding important apps. Each one can be enlarged to four times its default size, which seems a bit pointless, since these are not Windows-style live tiles that animate, except the Gallery app which does cycle through thumbnails of saved images.
The home screen is one long list, rather than scrollable pages. For some reason, Nokia decided to allow Android-style widgets, but since the home screen and app launcher aren't separate things, these must be mixed in with the app icons. So, for instance, you can have a large clock, or a bar of toggle controls for brightness and Wi-Fi, at any random point between app icons. There's also no dock, so important icons such as Phone and Messaging aren't always visible.
Swiping either left or right from the home screen will bring up Fastlane, Nokia's hybrid notifications panel and recent events tracker which has been imported from the Asha OS. Here you can see a breadcrumb trail of sorts, with all the apps you've used, notifications, Web history, music controls, and one single shortcut for an app of your choice. Fastlane has the same hierarchical priority as the home screen, so if you jumped into an app from this view, you'll come back here instead of the home screen when long-pressing the Home button.
This is a good time to mention that the Nokia X does not support app multitasking. Apart from music playing in the background while you use other apps, everything shuts down when you long-press the Home button. Even though it shows your recently used apps, Fastlane is not an app switcher.
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It's also how the Nokia X gets away with a single navigation button. Tapping once takes you back to whichever screen was open before, so you retrace your steps exactly as they happened, even if that means jumping from app to app. There are no on-screen buttons for going back, not even in the Web browser (which conversely means that going forward is not possible at all). You will see buttons for going up in menu hierarchies, which is a hallmark of Android design. It can become a bit confusing, but just remember that a long-tap on the Home button will always take you home - or to Fastlane, if that's where you were last.
Nokia's keyboard is fairly ordinary, but cramped by today's standards. Each key has at least one alternate symbol, so you can hold it down and slide left or right to select them, if switching to a symbol panel is difficult. There's also an Edit panel, with buttons for selecting, copying and pasting, and moving the cursor.
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Fans of Swype style typing will be happy to find an implementation of it is included, and there are plenty of gesture shortcuts, including one to change a selection's capitalisation, changing input languages, and switching between keyboard panels. You can even switch to a handwriting recognition panel, which works one character at a time. There's no dictation feature, but we didn't miss it.
Apps
Nokia has most of the basics covered, such as a calculator, calendar, alarm clock, email client, browser and music player. They're handy, but not all are as capable as we expected. The clock app, for instance, can only do alarms. There's no stopwatch, timer or world clock.
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The browser, which is just called Nokia Browser 1.0, is as basic as it could possibly be. Bing is of course the default engine, though switching to Google or Yahoo is as easy as tapping an icon above the keyboard. The email app is more capable, with support for multiple accounts, one-step setup for popular webmail services, and a decent amount of control over settings, though it could do with some UI design improvements.
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Nokia's Here Maps app includes satellite and terrain visuals, plus traffic and public transport route information in many cities. The satellite imagery we saw for Mumbai was many years out of date, but at least roads and landmarks were accurately labelled. We were happy with the capabilities on offer, which is a good thing considering Google Maps is not even an option (except via the browser).
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Nokia's other notable app is Mix Radio, a fantastically underrated ad-free streaming service that you can customise based on your tastes. It works by asking you to pick a pre-made mix or create on by entering three artistes. If you create your own, you'll hear tracks by those three as well as other similar artistes which the app thinks you'll like. You can skip up to six tracks in each mix per hour, and upvote or downvote tracks to help it learn what you like. In our brief testing, we couldn't find an artiste too obscure for Mix Radio, across genres including classical, folk, and even Brit punk. The search function auto-suggests Indian artistes first, and a wide range of languages and regions are represented.
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Nokia also preloads Facebook, Twitter, BBM, WeChat, Opera Mini, Astro File Manager, and a number of games. Astro File Manager is pretty useful, but it displays ads unless you pay to unlock a "Pro" version. It can show SD card usage information and includes a task manager and app manager. It also lets you browse shared devices on a home or office network, and can connect to your Dropbox, Google Drive, OneDrive, Box and Facebook accounts so you can swap files and photos between them.
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Nokia Store
Of course the most interesting thing for us was Nokia's Store. The Nokia X is capable of running Android apps, as we've been told many times, but there's no Google Play storefront. Nokia's Store is crucial in helping users find and install apps, which is what gives the platform its appeal.
We found a decent number of options, including local favourites Zomato, Cleartrip, Hike, Flipkart, Cricbuzz, and others. It isn't immediately clear if these are Android apps or if they've been optimised for Nokia X, but as long as they work, that fact shouldn't be of any concern to end users. When we tried the Zomato app, for instance, it failed to detect which city we were in; not surprising, considering Google's location services aren't available. However, it did accurately show us restaurants near our actual position.
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Nokia is doing a decent job of curation, and most of the apps featured on the front page are genuinely useful. We searched for a few other popular favourites: Whatsapp, Instagram and Snapchat weren't available, but VLC player, Angry Birds and Cut the Rope were. Nokia's way of dealing with this is to make other app stores easily available. 1Mobile Market, Apotide, Mobango and SlideMe Market are prominently featured. Nokia had specifically mentioned the Amazon App Store during its launch event, but there's no sign of it here.
You'll have to enable third-party app stores via a security setting, after which you can even sideload APKs on your own. This isn't exactly safe, so you should be careful about where you download Android installation files from.
Getting the most out of Android
So how much of Android has Nokia really left intact? For starters, you'll find that most dialog boxes and settings screens look very familiar. Android's battery manager, storage manager, USB mode selector, confirmation dialogs, app permissions prompts, and even home screen widgets are all present and accounted for.
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We had to poke around a bit and see whether Nokia had locked things down or whether we could really mess around. Amazingly, Apex Launcher installed perfectly and we were looking at a familiar Android interface within seconds, complete with multiple home screens and a separate app menu. We played around with it for a while, and other than Nokia's default app icons standing out, it seemed to work flawlessly.
We then tried a number of others including iOS7Launcher, Atom Launcher and Nova Launcher. Again, we had no trouble whatsoever. Of course, we lost access to Nokia's launcher and Fastlane, but switching back to the default was as easy as long-tapping the Home button and choosing it from the standard Android 'Complete Action Using...' dialog or tapping its icon.
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We also installed a bunch of Android apps from the 1Mobile store, including the recently released Microsoft Office, and a variety of games. Performance was limited by the Nokia X's weak internals, but it wasn't terribly bad.
The Nokia X thus works well for casual users who would never even think of deep UI customisation, while giving Android fans and tinkerers a lot of power. Nokia's bet seems to have paid off: the platform is already far more capable any new OS could have been if started from scratch. Obviously, you have to have realistic expectations about which apps you want to run, but we're now tantalised by the prospect of the more capable Nokia X+ and XL, which will launch soon.
Performance
Obviously, we're dealing with a low-end phone here. Despite its ambitions, the combination of a weak S4 Play SoC and 512MB of RAM are just too little to give this phone any real oomph. Animations stutter, and even scrolling isn't quite as smooth as we'd have liked. There are long pauses while apps load, and after installing several apps over the course of a few days, we found "Please wait" messages even when switching back to the home screen.
The complete lack of multitasking also means you're going to have to wait a while for apps to load from scratch each time you tap their icons. The lack of an app switcher and long, unpaginated home screen also mean you have to dig and scroll each time you want to find an app.
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Heavy websites make the browser quite sluggish, and we wouldn't recommend having more than three or four apps open at a time. On the other hand, basic games ran quite well. The ones Nokia has preloaded are quite easy on the system, and apart from long load times, didn't feel like they were overloading the device.
We ran a subset of our usual benchmarks, mostly due to the low-end specifications of the Nokia X. SunSpider and Mozilla Kraken, our browser-based tests, took 2733.8ms and 29863.9ms respectively to run, which is up to four times as long as a top-end Android phone and twice as long as models that sell in the mid-range today. Quadrant and AnTuTu gave us scores of 2,686 and 7,577 respectively, which were consistent with our low expectations, and are just about okay for a phone priced at this level. Neither 3DMark nor GFXbench, our primary graphics tests, was able to run on the Nokia X.
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The Nokia X is extremely loud, and even on its lowest volume setting, system sounds such as typing ticks and the camera shutter sound are a bit too loud. Amazingly, a few of our 720p videos played. Our heavier 720p H.264 file dropped frames like crazy and was mostly unwatchable, but apart from minor stuttering in action sequences, a lower quality H.264 was reproduced quite well. The Nokia X had no problem with low-resolution video playback.
Three megapixels might seem lowly, but then again Nokia is known for great camera quality. Photo quality is actually very good, and even though they aren't too large, noise and compression are well under control. The phone struggled a bit with exposure and white balance detection, but focusing was usually quick and accurate. Details are fairly sharp even in low-light indoor shots. We definitely would have liked a flash, but that's reserved for more expensive models.
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Video is recorded at a puny 352x288 resolution, which to us, makes it rather pointless. Quality wasn't that great, so we'd only use the Nokia X for video if there was nothing else available.
Call quality was fair enough, with nothing really remarkable to mention. Battery life was just about acceptable, at just a shade over six hours in our video loop test. We wouldn't expect more than a day of reasonable usage out of this phone, thanks to the relatively small battery.
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Verdict
Nokia is obviously capable of building a fantastic ecosystem around Android, but their hands are tied. The company will soon be owned by Microsoft, but has for many years been making decisions based on the partnership between the two. For this reason, we're not sure the Nokia X platform has much longevity in it. We can only wistfully imagine the high-end flagship devices that might have been, had Nokia not signed its future away to Microsoft.
Nokia has publicly declared that Nokia X is meant to attract customers who will then be tempted to upgrade to Windows Phone, but we wonder how they've accounted for the fact that many buyers will be happy to modify their Nokia X devices and then progress to bigger and better Android phones, rather than Windows Phone which would feel restrictive in comparison.
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We also don't know how (or whether) Microsoft plans to continue the Asha line and the basic Nokia phones priced well below Windows Phone's entry level, and it's very likely that the company we now know as Nokia will become a WP-smartphone-only division of Microsoft.
From a long term perspective, we have our doubts about the Nokia X. Still, Android is a whole lot better than some proprietary OS that no one would ever bother developing apps for. The X and its siblings offer non-demanding owners a decent amount of value for their money.
The Nokia X is a very clever phone, and it blows away the Android competition in its price band. If you aren't worried about life expectancy and platform updates a few years down the line, this is definitely a worthwhile phone to buy. The only real thing that makes us hesitate is the fact that the X+ and XL are going to work a fair bit better when they launch in a few weeks' time, and we'd rather wait that long to find out the price difference between these models than go out and buy the X right now.

Nokia X Dual SIM

Rs. 8599
  • Design
  • Display
  • Software
  • Performance
  • Battery life
  • Camera
  • Value for money
  • Good
  • Excellent design and build quality
  • Great camera
  • Innovative UI
  • Runs most Android apps
  • Bad
  • No front camera
  • Average battery life
  • Potential for confusion if Android apps display errors
  • Uncertain platform future
Read detailed Nokia X Dual SIM review



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Captain America: The Winter Soldier review


Captain America: The Winter Soldier reviewwinter%20soldier.jpg

This second Captain America movie is a big departure in terms of tone from Captain America: The First Avenger, which released three years ago, but as part of Marvel's Phase Two for the Avengers, it fits in with the general theme of things getting a little darker, and a little more serious than the first few movies of the Marvel Cinematic Universe, which seemed to be painted in bright primary colours.
Iron Man 3 was a darker take on Tony Stark dealing with PTSD, while Thor: The Dark World sees both of Thor's parents killed. Captain America: The Winter Soldier is a good fit with these movies, and continues to build the mythology of the Marvel Universe and building up a bigger world while telling its own story. (Warning, minor spoilers follow throughout the rest of the review. If you want to go in without anything revealed, come back and read this after watching...)
The film starts stylishly enough with an early scene being a commando raid on a ship that has been taken over by pirates. The commandos are led by Captain America (Chris Evans), but they're carrying assault rifles and shooting their targets down without warning. Even Captain America is shown fighting brutally - in the first few minutes of the movie, he throws a knife through the hand of one of the pirates, pinning him to the wall before knocking him out.
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The scene sets the tone for the movie and it also highlights something else. Captain America is not a near unstoppable flying brick like Thor or Iron Man, who need superhuman enemies to feel threatened. Steve Rogers is much stronger and faster than other people after the experiments that made him Captain America, but he's still human, and can be threatened.
The movie plays out like a spy thriller set during the Cold War - if you grew up watching such movies in the 90s, then the story beats and lighting are both familiar tropes. This further helps heighten the sense that bad things are going to happen, and while the big reveal - that SHIELD has been compromised by Robert Redford's Secretary Pierce - is telegraphed almost from the start, the exact moment when this is revealed is still shocking.
The crux of the film revolves around three new helicarriers that are to replace the one which was downed during The Avengers; the new ships are armed to the teeth and can kill hostiles through predictive algorithms - "to kill the bad guys before they can even get out of their spider-holes", as Nick Fury (Samuel L Jackson) puts it. And of course, the initiative is hijacked by Hydra, the terrorist organisation which we first saw in The First Avenger, to kill those individuals that Hydra sees as a threat to their perfect world order.
Complicating things in all this is the Winter Soldier - a legend among mercenaries, an assassin who has been operational for five decades. Anyone who's read the comic books knows the history of the Winter Soldier, but the connection between him and Captain America is also made clear through the story, with flashbacks and a visit to the Captain America exhibit in the Smithsonian Museum, where the scene lingers on a memorial to Bucky Barnes.
When Rogers and the Black Widow (Scarlett Johansson) are being hunted by SHIELD, they've got to piece together clues and figure out what's going on. They get help from PTSD counsellor Sam Wilson (Anthony Mackie), who happens to be the pilot of a "Falcon" winged-flying suit. There are some great spy-movie moments in this part of the film, as the plot moves forward.
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At the same time, the movie still kept its sense of humour. There's one particularly great moment involving the voice controlled computer in Nick Fury's car which instantly defuses a particularly tense moment, and makes this feel like a movie that can exist side by side with Thor and Iron Man.
What makes the film work, despite the conjunction of superhero action and gritty spy movie themes is how tight each scene is. Even the action sequences feel real - when the Winter Soldier and Captain America first face off, there's an amazing sequence of Rogers running straight through an office building, knocking his way past walls, emphasising his superhuman strength. This is followed by another moment from the trailers, where he hurls his shield at the Winter Soldier... who almost casually catches it in his metal hand and hurls it back.
In fact, there's a sense of wonderful physicality to the action - there are a lot of toys and fancy gadgets in play, but the most memorable moments are the scenes of hand to hand combat between the Winter Soldier and Captain America.
However, at 2 hours and 15 minutes, this is a long film, and by the end it starts to overstay its welcome. The final sequence with the helicarriers should have been a powerful climax, but compared to the hand to hand fighting, felt anaemic and dragged out.
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The actors all largely lived up to the roles they had, though Colbie Smulders' Agent Maria Hill felt a little needless in the movie, and Johansson's Black Widow was stuck with too many sarcastic one liners and not much more beyond beating people up.
For comic book geeks though, the movie delivers, despite perhaps needing a bit of a trim. A lot of the extra material that a broader audience might not care about added a lot of value. A casual throwaway dialogue where Agent Jasper Sitwell (who might be familiar to viewers of Agents of SHIELD on TV) mentioning Stephen Strange in the same breath as Bruce Banner holds up a world of possibility. The Falcon had a small part in this movie, Anthony Mackie was instantly likeable in the role, and will hopefully be used more in future films.
There are tips of the hat, frequent references to Iron Man, and the post-credits scene is linked to Avengers: Age of Ultron. All these little Easter eggs will keep the fans happy, but aside from all that, Captain America: The Winter Soldier is a solidly enjoyable action movie, even if it does slow down towards the end.


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Samsung Galaxy Note 3 Neo review


Samsung Galaxy Note 3 Neo reviewSamsung_Galaxy_Note3_Neo_Cover_NDTV.jpg

Late last year, a video showcasing the prototype of a modular phone - Phonebloks - circulated virally around the Web. The idea of a phone that can be whatever you want it to be definitely met with approval, and we might soon see it turn into reality, thanks to Motorola.
Samsung seems to have the same goal, but its approach has been to create a new model for every possible need. Did we hear someone enquiring about a smartphone with a 5.1-inch screen and top-of-the-line specs? We have the Galaxy S4/S5 for you. No? Do you want a slightly bigger screen with a full-HD display and a stylus? Take a look at the Galaxy Note 3. You think that's too expensive but don't mind a slight compromise on the screen resolution and camera specifications? Enter its younger sibling - the Galaxy Note 3 Neo.
For the uninitiated, this cacophony of device names might be unnerving. Did we mention there is also a Samsung Galaxy Note 3 Neo Duos? Now, while we are at the topic of bewildering monikers, check this out.
The Neo is slimmer and sleeker than its namesake, and Samsung is also blowing its trumpet about the hexacore processor housed inside the device. Is the younger sibling rough around the edges? How is the performance compared to the Note 3 which is slightly more expensive? Is there a single redeeming feature for us to recommend the Note 3 Neo? Read on to find out.
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Look and Feel
This 'lite' edition also has the faux leather plastic back with a distinctive stitch design running across the border akin to its elder sibling. The Neo feels comfortable to hold if you have big hands, but it isn't too comfortable for single-handed operation. Reaching the top of the screen with your thumb is bound to be a hassle.
Looking at it from the back, the camera and flash modules sit on top of the Samsung logo running across the breadth of the device. Removing the rear cover reveals the removable 3100mAh battery, a slot for the SIM card, and another one for the microSD memory card. It is interesting to note that the NFC module is a part of the battery.
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We reviewed the alluring white edition and it is definitely a dust magnet. However, the Neo is also available in classic black and cool mint (which looks rather bland). This phablet has a single physical button for the home function which is flanked on either side by the back (right) and menu (left) buttons. Right above the screen is the earpiece grille. To its right are the proximity and light sensors, and the front camera module. To its left, you can see a discreet (almost invisible) notification LED. A bit too cramped in our opinion.
A chrome trim runs around the border, which houses most of the buttons and ports. The left edge has a volume rocker and the power button sits on the right edge, which is great for accessibility considering the size of the device (we're looking at you, HTC). The bottom is the busiest, with the Micro-USB charging/data port, speaker grille, microphone, and enclosure for the S Pen stylus. The top is also crowded, with the 3.5mm jack, extra microphone for the speakerphone, and an infrared LED.
The oft-used statement 'don't judge a book by its cover' holds true in the case of the Neo, since the faux leather might give it a premium look. Once we pry open the rear cover, it is unmistakably and unapologetically plastic. Despite this, the Galaxy Note 3 Neo is a sturdy device with no signs of flex. 
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Features and Specifications
The USP of this Samsung phablet is the hexacore processor, which includes a quad-core Cortex A7 clocked at 1.3 GHz and a dual-core 1.7GHz Cortex A15, supported by a Mali T-624 graphics subsystem. The Neo has 16GB of internal memory and supports up to 64GB more using a MicroSD card. Two gigabytes of RAM are available for the user, which is a gigabyte less than on the Note 3. The rear camera is an 8MP variant (again stripped down from the Note 3's 13MP) with flash and there's also a 2MP front-facing camera capable of capturing 1080p video for those long Skype sessions.
Coming to the connectivity, Samsung has all bases covered, with 2G, 3G, LTE (no support for 2.3GHz band, though), GPS, Wi-Fi 802.11 a/b/g/n/ac, NFC, and Bluetooth 4.0. Moreover, Samsung has added a multitude of sensors including an accelerometer, gyro, proximity sensor and compass.
Since the Neo is supposed to be a stripped down version of the Galaxy Note 3, Samsung has made a compromise on the screen, which is a 5.5 inch 720p Super AMOLED capacitive touch panel. It translates to a pixel density of approximately 267 per inch. Despite being a PenTile screen, it isn't bad by any stretch of the imagination. In fact, the accurate colour reproduction and impressive viewing angles are an advantage. The screen also has Gorilla Glass 3 for protection just like the Note 3, which should allow it to handle a few scratches.
Samsung_Galaxy_Note3_Neo_Stylus1_NDTV.jpg
Software
Colourful wallpapers and icons are standard for TouchWiz - Samsung's custom UI on top of all its Android (4.3 Jellybean, in this case) devices. It is garish, loud, cartoonish, and we are no strangers to it anymore. Nothing's changed in the case of the Galaxy Note 3 Neo.
The Neo carries forward all the software embellishments Samsung introduced with the Note 3. The most interesting of the lot is Air Command, which uses the S Pen (capacitive stylus) exclusive to the Note series. Basically, the moment you detach the S Pen, you'll see a semi-circular wheel of commands on screen. Using the S Pen, the user can select any of the following tools: Action Memo, Scrapbooker, Screen Write, S-Finder and Pen Window. Except for Pen Window which is used to launch apps compatible with Samsung's multitasking scheme, the rest of the features seem to have limited value. Still, we noted that the S Pen works better than any stylus in the market.
A few other features like Smart Stay, Smart Scroll and Smart Pause are present too. They work occasionally, but using Smart Scroll, for example, appeared to bystanders as though we were performing advanced neck exercises.
Samsung_Galaxy_Note3_Neo_Screenshot1_NDTV.jpg
Samsung provides a panel of applications that the can run on screen simultaneously, and we found ourselves using this quite often, especially when we wanted to watch a video and do other little things such as sending a text message alongside.
TouchWiz offers a plethora of options in the notification panel and frankly, despite looking messy, it is indeed functional. Also, Samsung's default keyboard includes a number row on top of the QWERTY layout which is handy. Another nifty addition is the handwriting-to-text feature on the keyboard that works like a charm.
Users can find the regular set of Google apps, including Chrome, bunched up in a folder. We can always expect Samsung to fill their devices with bloatware, and they don't disappoint in the case of the Neo. Here is the laundry list: Samsung Apps, Samsung ChatON, Samsung WatchON, Samsung Link, Screen Mirroring, S Voice, S Health, Group Play, Story Album, and S Translator.
Samsung also bundles Evernote, Dropbox, Flipboard and Tripadvisor with the device. The apps are placed in a folder called Galaxy Plus. Samsung teams up with Flipboard for content syndication for the Magazine app and tries to emulate the functionality of HTCs Blinkfeed, which in itself shares design ideologies with Flipboard. The user can swipe from the bottom of the screen to pull up Magazine.
Samsung's idea is to give the user plenty of choice, but these apps are a part of the core system, and there's no easy way to delete them.
Samsung_Galaxy_Note3_Neo_Screenshot2_NDTV.jpg
Camera
Samsung's Note series of phablets tend to deliver great camera results. In the case of the Note 3 Neo, Samsung has bumped down the rear camera's specification compared to the Note 3, which incidentally has one of the best smartphone cameras on the market today. This model features an 8MP rear shooter compared to the 13MP one on its elder sibling, and a 2MP one in front. Both are also capable of recording 1080p full HD videos. 
Samsung_Galaxy_Note3_Neo_CameraApp_NDTV.jpg
Users accustomed to Samsung's camera interface will feel at home. The various available shooting modes largely eliminate any need for third-party apps. We found ourselves reaching for the Best Photo, Best Face and Sound and Shot modes more often than not.
We tested the image quality of captured photographs under different conditions. At first glance, images captured in broad daylight look great but on closer inspection we found that the leaves on a tree had a bit of chromatic aberration. Indoor shots under incandescent lighting reproduced natural colours with minimal noise. Samsung enhances performance in low light using a feature called Smart Stabilization. Noise levels are high despite using the enhancement. Video captured at 1080p skipped frames and had interlacing issues when panned. All we can say is that the camera could have been better.
Samsung_Galaxy_Note3_Neo_CameraSample_NDTV.jpg
(click to see full size)
Performance
We ran a bunch of synthetic tests to determine the Neo's processor performance and fortunately it performed to our expectations. AnTuTu returned a score of 29,075 and in the Quadrant test, the phablet clocked in an overall score of 11,858. The hexacore processor of the device is definitely a workhorse, and it shows in the buttery smooth performance while sifting through homescreens and the app drawer in general.
For graphically intensive processes we used GFXbench and 3DMark's Ice Storm tests. The scores were 24.3 fps and 9446, respectively. This is definitely not top-tier performance, and a few other devices in the same price range such as the LG G2 and Sony Xperia Z1 perform much better. 
Samsung_Galaxy_Note3_Neo_Top_NDTV.jpg
SunSpider took 870.8ms to complete and Mozilla Kraken returned a score of 8,106ms. Once again, the other phones performed better. Our disappointment was compounded by the fact that opening multiple heavy web pages at once caused the Neo to stutter.
Video playback is a cause of concern, especially since the default apps refused to play 1080p videos. If the encoded audio is 5.1 channel, the default app throws up the 'audio codec not supported' message. VLC, on the other hand, managed to play all the files we threw at it, but the heavier 1080p files had artifacts cropping up from time to time and dropped frames occasionally. We felt shortchanged with the experience on the 'supposedly' high-end hardware.
The bundled earphones are the same ones that Samsung includes with most of its high-end Galaxy devices, and are mediocre at best. The shrill treble overpowers the muddled bass. The only saving grace was tight mids in songs which emphasise only vocals. Audio purists will have a better experience with third-party earphones, and we noted that the quality of sound improved drastically when we tried our own.
Samsung_Galaxy_Note3_Neo_Bottom_NDTV.jpg
At its highest volume, the loudspeaker is a bit soft but definitely not enough to be a deal-breaker. Once a call was made, the Neo managed to hold on the cellular network signal even where performance is generally supposed to be weak. The 3100mAh under the hood is a revelation since it lasted a good 12 hours, 22 minutes in our continuous video loop test. Discounting the testing process, during normal usage, we reached for the charger only twice in five days.
A look at the aforementioned observations, hexacore processor or not, reveals that the Note 3 Neo is not meant to be a powerhouse device but a workhorse.
Samsung_Galaxy_Note3_Neo_Box_NDTV.jpg
Verdict
All points considered; if you are looking for a sturdy phablet with a powerful stylus for note taking, a big, beautiful screen and great battery life, then look no further than the Samsung Galaxy Note 3 Neo as it might just serve the purpose. But be warned, the performance of the Neo is middling for an expensive device.
At the time of this review, online e-commerce websites were retailing it at approximately Rs. 36,500 whereas the Note 3 retails for Rs. 43,500. Give the elder sibling a serious thought before settling on the Neo. If you don't need the stylus and can live with a smaller screen, we would also suggest that you take a look at the Sony Xperia Z1 Compact and the LG G2, which perform better.

Samsung Galaxy Note 3 Neo in pictures
  • Design
  • Display
  • Software
  • Performance
  • Battery life
  • Camera
  • Value for money
  • Good
  • Great battery life
  • S Pen functionality
  • Good viewing angles
  • Decent colour reproduction
  • Bad
  • Mediocre camera
  • Sub-par graphics performance
  • Plain design



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cloudGOO lets you consolidate Dropbox, Google Drive, and other cloud storage

cloudGOO lets you consolidate Dropbox, Google Drive, and other cloud storagecloudGOO.jpg

Thanks to free giveaways, most of us probably have a couple of GB in Dropbox, and a free account in Box, not to mention OneDrive and Google Drive accounts, to make the most of all that free cloud storage, right?
The problem, at least for this reporter, is managing all those different accounts. It sounds like a lot of free space at first, but once you start syncing photos from your phone, uploading your comic books collection or filling it with movies from... backing up your DVD collection, each account gets filled up pretty fast. There's a lot of free space if you look at all the different accounts available, but keeping track of what is saved where very quickly becomes a nightmare. It's easier to just pay Dropbox $9.99 a month (approximately Rs. 600) or $99.99 for a year, and get 100GB of storage.
That's where cloudGOO comes in. Available as an app for both Android (Rs. 59.88) and iOS (Rs. 60), cloudGOO lets you connect all your cloud drives together, and then access them as a single drive. This means that instead of 2GB here and 10GB there, you can connect all the free accounts available and access over 100GB from a single app on your phone or tablet.
You don't even have to install each app individually, and then connect them all to cloudGOO - instead you log into them via the cloudGOO app and start using them right away. The app supports a number of cloud storage providers, such as iCloud, Google Drive, OneDrive, Dropbox, Box, SugarSync and Amazon Cloud Drive. It uses APIs from the other providers so it's not storing your credentials for the other accounts anywhere, and it figures out the best places to save the files for you.
There are other solutions like Jolicloud, which lets you manage multiple cloud storage providers, but the difference is that you have to decide where you're saving files, and the search function also handles one provider at a time.
With cloudGOO on the other hand, the search is universal across your accounts, and it also has a simple graphical interface to help you find documents, or photos, or movies, or music. The logic of how it decides where to save the files isn't really clear, but as long as you have the app, you can quickly find the files you want, so it doesn't really matter.
There is one downside which is worth pointing out - cloudGOO doesn't have its own desktop client. When you're saving files from your computer, you'll still have to go to the individual cloud storage providers that you're using directly. Aside from that, there's no way to see where the file has been saved by cloudGOO, which can be a bit of a problem if you want to find files outside of the app. However, as long as you stay inside the app, there's no problem.
According to the listing on the Play store, the current pricing is an introductory discount, but from what we've seen, it's well worth paying a dollar for, instead of ten times as much, on a monthly basis, for paid storage.



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Gionee Elife E7 review


Gionee Elife E7 reviewGionee_Elife_E7_vertical_ndtv.jpg

If Gionee is trying to set itself apart from low-cost Indian smartphone companies, it's doing a good job. While dozens of brands with little to no name value are busy fighting it out in the sub-Rs. 15,000 segment, Gionee has dared to try selling a phone priced above Rs. 25,000. Our market generally has a low opinion of Chinese products, even though it's well known by now that nearly all Indian smartphone companies source their devices wholesale from China. Despite this (or perhaps because of this), Gionee seems to be trying to position itself above our local brands.
The new Elife E7 uses surprisingly powerful components and delivers performance scores which rival those of products priced significantly higher. In fact, it's probably the cheapest device available with a Snapdragon 800 SoC and full-HD screen. It's exactly the kind of product that will give Gionee some real legitimacy and brand power, if it works as it should. We're going to see if Gionee has cut any corners in order to achieve this kind of low price, and whether your buying decision should be influenced by the name on the box.
Gionee_Elife_E7_hand_ndtv.jpg
Look and feel
The E7 isn't bad looking at all, even if it does remind us a little bit of some of Nokia's more recent designs. The body is a single block of plastic, which in our case was a very glossy black. The plastic has an interesting granite texture, but the surface is totally flat and is almost too smooth to get a grip on.
The front panel is predictably bare, and thankfully free of ugly branding. The capacitive buttons below the screen are completely invisible when not illuminated, which is a tiny bit of a problem for usability. Above the screen, you'll see only a small earpiece and front camera lens. The notification LED and sensors are well hidden.
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The E7's body bulges out a little at the back, and the camera lens protrudes even more. The two sides are completely flat, while the top and bottom are curved. The unibody construction is excellent, and we had no problem at all with the fit and finish of this phone. There's only one ugly part of the design: all the mandatory regulatory information such as IMEI number is printed on a sticker on the lower back of the phone. We didn't try peeling off the one on our test unit, but we hope it comes off easily so that users can really show off the E7's smooth body.
Gionee has bucked at least one current design trend, and so the power button is in its traditional place on the top panel rather than on the right, which seems to be popular on large phones today. You can use the volume down button to wake the phone from standby, which is a welcome compromise. Everything else is fairly standard: there's a volume rocker on the right edge, headset jack on top, USB port on the bottom, and SIM card tray on the left. The tray sits perfectly flush with the E7's body, and you'll need a pin to eject it.
Gionee_Elife_E7_tray_ndtv.jpg
Features and software
The Gionee Elife E7 has pretty much every major box checked when it comes to current top-end must-have features. The processor is a Qualcomm Snapdragon 800, running at up to 2.2GHz. Our test unit came with 16GB of built-in storage space and 2GB of RAM, but there's also another variant with 32GB of storage and 3GB of RAM. Considering the relatively small price difference between the two, and the fact that this phone doesn't have a microSD slot for additional space, we really can't see any reason to choose the 16GB variant over the 32GB one.
The screen is crisp and bright, thanks to the full-HD resolution at 5.5 inches. It is highly reflective and gets washed out a bit in sunlight unless you really raise the brightness level. Wireless is covered with Bluetooth 4.0, NFC, Wi-Fi and GPS. The battery weighs in at a hefty 2,500mAh.
The E7 is a single-SIM phone with 3G but not LTE support. That and the lack of expandable storage are the only things missing from the feature list, but considering the state of LTE in India, the 32GB variant is still highly competitive with other manufacturers' top offerings.
Gionee_Elife_E7_sides_ndtv.jpg
Our positive impressions of the E7's hardware are unfortunately diluted by its lacklustre software. The E7 runs Android 4.2.2, which by anyone's standard is behind the times. Gionee has evidently spent a lot of time and effort in customising the interface, but absolutely none of it is an improvement over stock Android. For starters, there are no home screens: you are taken directly into the app grid from the lock screen. This means that widgets are completely unavailable, except for a weather readout that stays permanently attached to the top of the screen.
From the lock screen, you can swipe left to show shortcuts to the camera, voice recorder, torch and "FakeCall" apps, which are all pretty handy. Tapping the FakeCall icon makes your phone ring after 15 seconds, with a totally genuine-looking caller ID screen (which shows a name you can set in advance). If you pick up this fake call, there's even a prerecorded woman's voice saying "Hi, can you send me the file as soon as possible, please".
Swiping up instead unlocks the phone, and the icon grid just slides into view. There's a lot of wasted space, and between the weather widget on top and dock on the bottom, there's only space for 12 icons. The dock isn't visually distinct, so it's odd to see those four icons stay put while the rest slide around when you scroll between pages. You can also swipe down from any point on the icon grid to lock the phone again.
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Gionee's personal touches extend to the quick settings panel in the notifications tray, which shows 15 icons that you can choose and reorder. The main settings app is oddly subdivided into two sections, Common Settings and All Settings, which seems a bit redundant. The Common settings are duplicates of entries in All Settings, of which most are the top anyway. There's also no way to search for apps or settings, and no quick access Google web search.
Quite a few apps are included, though few are genuinely useful. UC Browser is the default web browser, replacing Android's default option. Charm Cam offers a number of filters and effects which aren't of very high quality, but are fun enough to use. GioneeXender lets you create Wi-Fi mesh networks to exchange files between devices. NQ security claims to optimise your device, scan news apps and downloads, hide files and call records from spying eyes, and back up contacts.
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Kingsoft Office is a fairly capable app for viewing, sharing and creating documents in the popular MS Office formats. WeChat, BBM, Facebook and Twitter are preloaded for your various social needs, as are six rather low-quality games. Many of the apps have poorly translated English labels and options, especially a trio of utilities called Phone Accelerator, Power Manager and Traffic Assistant.
Overall, the E7's menu feels cluttered, and we would have liked to have been able to get rid of some of these apps. At least there are plenty of launchers in the Google Play store to replace Gionee's awful skin with.
Camera
Apart from the design and specifications, Gionee is also touting the E7's 16-megapixel camera. Gionee has used a sapphire lens; a feature Apple popularised a year or two ago. In actual use, we were blown away by the camera's quality. The photos it takes are truly outstanding, in a variety of situations and lighting conditions. Photos are richly detailed and accurate, with minimal noise. The camera also does an excellent job of detecting focus, and you can take beautiful close-ups with blurred backgrounds with no more effort than it takes to tap the screen once. We did find in some situations that the HDR mode resulted in overexposed images and exaggerated colours.
Video recording was much the same, with great quality and the ability to dramatically shift focus with a tap anywhere on screen. The E7 defaults to 720p, though 1080p is available in the settings menu. There's also an anti-shake option, though Gionee hasn't mentioned what kind of image stabilisation is at play. You can only zoom in and out by pinching with two fingers on screen, so that's bound to make the phone shake.
Gionee_Elife_E7_camsample1.jpg
(Click to see full size)
The front camera is also pretty impressive, though you don't get the same sort of deep focus ability, and video recording tops out at 720p. 8 megapixels is far better than most cameras offer on their front cameras, so those who love taking selfies will be more than happy.
The default camera app has a pretty basic set of features, so you might want to try third-party alternatives which will let you get even more out of the excellent optics. Apart from a creative options panel, there isn't much you can do in terms of manually adjusting settings. The bundled CharmCam app offers a few filters and special effects, but nothing really worth getting excited over.
Gionee_Elife_E7_camsample2.jpg
(Click to see full size)
Performance
There doesn't seem to be much the Gionee Elife E7 cannot do. It blew through all our benchmark tests, with performance only slightly trailing that of the Sony Xperia Z1 Compact. Both phones share roughly the same specifications, but the Z1 Compact's lower-res screen is easier to drive.
We managed to achieve 22.8fps in GFXbench, and 3Dmark reported "Maxed out", the highest possible score in both, the regular and Extreme Ice Storm scenarios. You'll be comfortable playing most of today's most immersive graphics-heavy games, not just the simple puzzles and runners that others with lesser phones are restricted to.
AnTuTu came in with an impressive 33,686 points, while Quadrant returned 20,246 points overall. Only the browser-based JavaScript tests, SunSpider and Kraken, reported poor scores. We can't pinpoint a single reason for this, due to the variable nature of testing conditions and the fact that the E7's default browser is UC Browser.
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As expected, we had no problem whatsoever playing HD videos. Audio quality was decent, but the built-in speaker is not especially loud or clear. The custom Music app offers a DTS effects panel and you can tweak parameters such as 3D effect, Focus, Clarity and Space Reverberation individually, or just choose from five presets. You'll need really good earphones to really feel any difference these settings might make.
Another impressive aspect of the E7's performance was its battery life. We managed to eke out just over nine hours' worth of movie playback time in our loop test. Gionee doesn't seem to have done a good job calibrating the battery, since it reported its remaining capacity as 1 percent for an extraordinarily long time, which meant at least in our case that the phone lasted much longer than it projected it would.
Gionee_Elife_E7_box_ndtv.jpg
Verdict
There's a lot to like about the Gionee E7. It has a fantastic camera, great screen, top-end performance, and a battery that didn't let us down. The price is also quite unbelievably low - so low, in fact, that we have no problem recommending the more powerful 32GB variant over the base 16GB one.
Gionee is also quite aggressive about its plans for India, and that includes a huge network of service centres, eventually. So what it comes down to, finally, is the name. Gionee isn't anywhere near as well established as SamsungSonyNokia or LG, so spending nearly Rs. 30,000 will feel like a bit of a risk even if the value proposition is this good.
If you're in two minds about trusting an unknown manufacturer, there's always the Samsung Galaxy S4, which has now fallen in price, and the Google Nexus 5, which comes with stock Android 4.4. It's also quite likely that last year's other flagships, such as the HTC One, will also drop to this price level soon. The S4 offers expandable storage and the Nexus has far better software, but the Gionee Elife E7 is still a better rounded package.
We hope that Gionee does build a strong sales and service network in India. The E7 is fantastic value for money now, and sets the stage for more premium offerings in the future.

Gionee Elife E7 in pictures

Gionee Elife E7

Rs. 26999
  • Design
  • Display
  • Software
  • Performance
  • Battery life
  • Camera
  • Value for money
  • Good
  • Fantastic camera
  • Top-end specifications
  • Good battery life
  • Good screen
  • Bad
  • Awful custom Android skin
  • 16GB variant has less RAM and slower CPU than 32GB variant



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Facebook Bug Bounty 2013 highlights: India contributed the most valid bugs


Facebook Bug Bounty 2013 highlights: India contributed the most valid bugsfacebook_mac_book_air_reuters.jpg

India, which accounts for over 93 million Facebook users, reported the largest number of bugs under the social networking giant's bug bounty programme last year.
The California-headquartered firm said it received a total of 14,763 submissions in 2013, of which 687 bugs were found to be valid and eligible to receive rewards.
A bug is an error or defect in a software or hardware that causes a programme to malfunction. It often occurs due to conflicts in software when applications try to run in tandem.
The social networking platform, which has over 1.2 billion users globally, paid $1.5 million (approximately Rs. 9 crore) last year to security researchers who report bugs on its website.
"India contributed the largest number of valid bugs at 136, with an average reward of $1,353 (Rs. 80,000 approximately). The US reported 92 issues and averaged $2,272 (approximately Rs. 1,35,000) in rewards," Facebook said in a post.
Brazil and the UK were third and fourth by volume, with 53 bugs and 40 bugs and average rewards of $3,792 (approximately Rs. 2,25,000) and $2,950 (approximately Rs. 1,75,000), respectively, it added.
Researchers in Russia earned the highest amount per report in 2013, receiving an average of $3,961 (approximately Rs. 2,40,000) for 38 bugs, Facebook said.
It said: "We've paid over $2 million (approximately Rs. 12 crore) since we got started in 2011, and in 2013 we paid out $1.5 million ( approximately Rs. 9 crore) to 330 researchers across the globe."
The average reward in 2013 was $2,204, (approximately Rs. 1,30,000) and most bugs were discovered in non-core properties, such as websites operated by companies the firm had acquired, it added.
"2014 is looking good so far. The volume of high-severity issues is down, and we're hearing from researchers that it's tougher to find good bugs," Facebook said.
The social networking site said it will encourage best research in the most valuable areas and will continue to increase its reward amounts for high priority issues.


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