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Saturday, 22 March 2014

iPhone may get ‘intelligent’ battery management system


iPhone may get ‘intelligent’ battery management system

iPhone may get ‘intelligent’ battery management system
It seems Apple is finally working on a way to increase the battery backup offered by its premium smartphone.

NEW DELHI: Tired of charging your iPhone every few hours? It seems Apple is finally working on a way to increase the battery backup offered by its premium smartphone. 

According to a report by Apple Insider, Apple has filed a patent application with the US Patent and Trademark Office that talks about a way through which a mobile device could monitor the charge and discharge cycles of its battery and utilize the information to predict what a user will do at a given point in time. 

The predictions will help the device to alter settings for screen brightness, processor clock speed and other parameters to conserve battery while optimizing processing power. 

The patent filing is titled 'Inferring user intent from battery usage level and charging trends,' and Apple mentions that it details techniques for power management of a portable device. 

 

"According to one embodiment, a user agent of an operating system executed within a portable device is configured to monitor daily battery usage of a battery of the portable device, to capturing, by the user agent, daily battery charging pattern of the battery of the portable device, and to inferring, by the user agent, user intent of utilizing the portable device at a given point in time based on a battery operating condition at the point in time in view of the daily battery usage and the daily battery charging pattern. Power management logic is configured to perform power management actions based on the user intent," says Apple. 

As per Apple, the system would take information from the applications the user runs, sensors (ambient light, motions (gyro, light sensors), location (global positioning system or GPS), wireless network availability) collecting data about the user's environment, and from the user's physical interactions with the device (screen on/off, power adapter attach/detach). It would analyze the information from the various heuristics and select the best combination of performance and efficiency. 

Unlike conventional battery saving techniques that start power management only when the battery is already very low, Apple's power management technique will focus on long term power budgeting to ensure "that the device's power usage over time does not deplete the battery," as per Apple. 

This means that the phone could reduce battery brightness when the user is in a dark room or automatically turn on the phone's airplane mode when a user presents a boarding pass through Apple's Passbook app or judge if the phone will be able to play a movie for its entire duration and reduce the frame rate or stop other apps. The system would be capable of assessing the flight duration through the calendar or the duration of the movie via metadata. 

However, power users need not worry as Apple will be able to determine if a user uses the device extensively and accordingly the system will not tinker with the phone. 

"If the charge consumed exceeds the batteries capacity significantly then the user is certainly using its device fully and the power management system's effect on performance to avoid the mid-day charge would likely be upsetting to the user,"Apple added. 

As with all patent filings, it is difficult to predict when Apple will deploy the new intelligent battery management technology or whether it will actually use it ever
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Mt. Gox finds 200,000 bitcoins in 'forgotten' wallet


Mt. Gox finds 200,000 bitcoins in 'forgotten' wallet

Mt. Gox finds 200,000 bitcoins in 'forgotten' wallet
Mt. Gox said it found 200,000 "forgotten" bitcoins on March 7, a week after it filed for bankruptcy protection.
TOKYO: Mt. Gox on Friday said it found 200,000 "forgotten" bitcoins on March 7, a week after the Tokyo-based digital currency exchange filed for bankruptcy protection, saying it lost nearly all the 850,000 bitcoins it held, worth some $500 million at today's prices.

Mt. Gox made the announcement on its website. Online sleuths had noticed around 200,000 bitcoins moving through the cryptocurrency exchange after the bankruptcy filing.

The exchange, headed by 28-year-old Frenchman Mark Karpeles, said the bitcoins were found in an old-format online wallet which it had thought no longer held any bitcoins, but which it checked again after its bankruptcy filing.

"On March 7, 2014, MtGox Co, Ltd confirmed that an old format wallet which was used prior to June 2011 held a balance of approximately 200,000 BTC," the statement said.

It added that it moved the 200,000 bitcoins from online to offline wallets on March 14-15 "for security reasons." "These bitcoin movements, including the change in the manner in which these coins were stored, had been reported to the court and the supervisor by counsels," it noted.

Many of Mt. Gox's 127,000 creditors, who feared they had lost their investments when the exchange filed for bankruptcy, are skeptical about what the exchange has said happened to the bitcoins it had. In its bankruptcy filing, Mt. Gox also said $28 million was "missing" from its Japanese bank accounts.

Bitcoin tracking
On Thursday, a US judge in Chicago overseeing a class action against Mt. Gox revised a previous order, allowing some of the exchange's bitcoin movements to be tracked.

"Today in court we got relief... specifically to track the 180,000 bitcoins, which we've been monitoring. Hours later, Mt. Gox claimed it "found" these bitcoins... it appears Mt. Gox realized we were close and decided to acknowledge that it owned these 180,000-200,000 bitcoins," Steven L Woodrow, a partner at law firm Edelson, told Reuters via emailed comments.

Edelson is representing Illinois resident Gregory Greene, who proposed the class action over what he claims is a massive fraud. Mt. Gox blamed the loss of 750,000 bitcoins belonging to its customers and 100,000 of its own on hackers who attacked its software.

Bitcoin is bought and sold on a peer-to-peer network independent of central control. Its value soared last year, and the total worth of bitcoins is now about $7 billion.


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Microsoft admits to snooping on Hotmail to track leak


Microsoft admits to snooping on Hotmail to track leak

Microsoft admits to snooping on Hotmail to track leak
Microsoft has acknowledged it had searched emails in a blogger's Hotmail account to track down who was leaking company secrets.

LOS ANGELES: Microsoft, which has skewered rival Google for going through customer emails to deliver ads, has acknowledged it had searched emails in a blogger's Hotmail account to track down who was leaking company secrets. 

John Frank, deputy general counsel for Microsoft, which owns Hotmail, said in a statement on Thursday that the software company "took extraordinary actions in this case." In the future, he said, Microsoft would consult an outside attorney who is a former judge to determine if a court order would have allowed such a search. 

The case involves former employee Alex Kibkalo, a Russian native who worked for Microsoft as a software architect in Lebanon. 

According to an FBI complaint alleging theft of trade secrets, Microsoft found Kibkalo in September 2012 after examining the Hotmail account of the blogger with whom Kibkalo allegedly shared proprietary Microsoft code. The complaint, filed on Monday in federal court in Seattle, did not identify the blogger. 

"After confirmation that the data was Microsoft's proprietary trade secret, on September 7, 2012, Microsoft's Office of Legal Compliance (OLC) approved content pulls of the blogger's Hotmail account," says the complaint by FBI agent Armando Ramirez. 

The search of the email account occurred months before Microsoft provided Ramirez with the results of its internal investigation in July 2013. 

The email search uncovered messages from Kibkalo to the blogger containing fixes for the Windows 8 RT operating system before they were released publicly. The complaint alleges Kibkalo also shared a software development kit that could be used by hackers to understand more about how Microsoft uses product keys to activate software. 

Besides the email search, Microsoft also combed through instant messages the two exchanged that September. Microsoft also examined files in Kibkalo's cloud storage account, which until last month was called SkyDrive. Kibkalo is accused of using SkyDrive to share files with the blogger. 

Kibkalo has since relocated to Russia, the FBI complaint says. 

Frank said in his statement that no court order was needed to conduct the searches. 

"Courts do not issue orders authorizing someone to search themselves," he said. "Even when we have probable cause, it's not feasible to ask a court to order us to search ourselves." 

Hotmail's terms of service includes a section that says, "We may access or disclose information about you, including the content of your communications, in order to... protect the rights or property of Microsoft or our customers." 

Redmond, Washington-based Microsoft has taken a defiant stand against intrusions of customer privacy, in the wake of National Security Agency systems analyst Edward Snowden's revelations of government snooping into online activities. 

General counsel Brad Smith said in a blog post in December that Microsoft was "especially alarmed" at news reports of widespread government cyberspying. 

Microsoft also has a long-running negative ad campaign called "Scroogled," in which it slams Google for scanning "every word in every email" to sell ads, saying that "Google crosses the line.
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FireChat with anyone sans mobile signals


FireChat with anyone sans mobile signals

FireChat with anyone sans mobile signals
FireChat is an app that lets you chat with anyone in your vicinity, even without a mobile or internet connection.

NEW DELHI: WhatsApp is the go-to instant messaging app on everyone's smartphones in India. It is simple, easy to use, free and requires only an internet connection. 

But what if you don't have an internet connection? 

To solve this, mobile app maker Open Garden has launched an app that lets you chat with anyone in your vicinity, even without a mobile or internet connection. Both sides just need to have FireChat installed on their devices. So, if you are in an area with poor mobile connectivity (such as flights, trains etc), or are on a trip to a region with limited internet access, you can still chat with others and share your experience. 

The app, named FireChat, as of now works only on iOS 7 devices that have AirDrop functionality - namely iPhone 5, 5S and 5S, iPad 4 and Air, iPad mini and mini 2 as well as fifth-generation iPod touch. 

It makes use of the Multipeer Connectivity Framework of iOS 7, wherein devices can communicate over Bluetooth, Wi-Fi and peer-to-peer (P2P) connections. 

Micha Benoliel, founder and CEO of Open Garden told technology website GigaOm, "As long as there is a FireChat-enabled device to act as a node in the chain, there's really no geographic limit to how big the ad hoc network can be." 

The app can come in handy especially if you need help and your device does not have any mobile or internet connectivity. It can thus be a boon during emergencies.

One drawback of FireChat is that it will let you chat with complete strangers, but not friends who are far away, unless the FireChat web extends that far. And not everyone is happy about getting a barrage of messages from people they don't know. 

Staz Tam, a FireChat user wrote the following review for the app: "Downloading this app was the most disgusting mistake I've ever made. The app receives messages from people around your location, so when I got the app, the messages I received were very inappropriate. If you know the people around you very well and don't think that they're weirdos, go ahead and get this app. But if you don't know anyone (or most of the people) around you, I'd recommend that you DON'T get this app.
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Google enhances encryption technology for email

Google enhances encryption technology for email

Google enhances encryption technology for email
 Google has enhanced the encryption technology for its flagship email service in ways that will make it harder for the National Security Agency to intercept messages moving among the company's worldwide data centers.

WASHINGTON: Google has enhanced the encryption technology for its flagship email service in ways that will make it harder for the National Security Agency to intercept messages moving among the company's worldwide data centers. 

Among the most extraordinary disclosures in documents leaked by former NSA systems analyst Edward Snowden were reports that the NSA had secretly tapped into the main communications links that connect Yahoo and Google data centers around the world. 

Google, whose executive chairman, Eric Schmidt, said in November that he was outraged over the practice, didn't mention the NSA in Thursday's announcement, except in a veiled reference to "last summer's revelations.'' 

Yahoo has promised similar steps for its email service by this spring. 

Google and other technology companies have been outspoken about the US government's spy programs. The companies are worried more people will reduce their online activities if they believe almost everything they do is being monitored by the government. A decline in Internet use could hurt the companies financially by giving them fewer opportunities to show online ads and sell other services. 

"Your email is important to you, and making sure it stays safe and always available is important to us," Nicolas Lidzborski, Gmail's security engineering lead, wrote in a blog post. 

Lidzborski said that all Gmail messages a consumer sends or receives are now encrypted. 

"This ensures that your messages are safe not only when they move between you and Gmail's servers, but also as they move between Google's data centers — something we made a top priority after last summer's revelations," Lidzborski wrote. 

A secret Jan. 9, 2013, accounting indicated that NSA sends millions of records every day from Yahoo and Google internal networks to data warehouses at the NSA's suburban headquarters, according to documents released by Snowden and obtained by The Washington Post last year.

The NSA's principal tool to exploit the Google and Yahoo data links is a project called MUSCULAR, operated jointly with the agency's British counterpart, GCHQ. NSA and GCHQ are copying entire data flows across fiber-optic cables that carry information between the data centers of the Silicon Valley giants, the Post reported. 

The NSA has said it only focuses on targets with foreign intelligence value
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Won't change ODI rules till World Cup: Richardson


Won't change ODI rules till World Cup: Richardson


Won't change ODI rules till World Cup: Richardson
David Richardson feels it's time people change their perceptions about what is a good strike rate and what is a good economy rate in ODIs. (TOI Photo)

DHAKA: As someone who kept wickets to some of the finest bowlers in the world, ICC CEO David Richardson is naturally sympathetic to the tribe in ODIs what with only four fielders allowed outside the 30-yard circle at all times. 

However, as someone who has to ensure that the game remains entertaining in the wake of the T20, he's had to endorse the ICC Cricket Committee's views - they feel the only way ODIs can be enjoyable in the middle-overs, a period where batsmen focus mostly on singles and twos and consolidate, is by allowing one fielder less on the fence. 

"We wanted to create a more attacking 50-over game, one that could compete on the entertainment scales with T20 cricket," says Richardson. "I think it's led to a more attacking game from a bowling and fielding perspective. On flat wickets, bowlers will find it tough. But essentially, the best bowlers are still top of the bowling rankings," he justifies. 

Richardson feels it's time people change their perceptions about what is a good strike rate and what is a good economy rate in ODIs. "In the old days, if you scored a run a ball everyone said you had a tremendous strike-rate. 

Now it's about 120 or 130. The same is true for the bowlers. Fanie de Villiers got upset if he went for more than three. Now, bowlers only get upset when they go for more than six," he states. 

While bowlers, especially from the Indian sub-continent, are crying themselves hoarse about the need to change the rules again in order to be competitive, Richardson ruled it out. "We're not going to consider any changes prior to the World Cup. After the World Cup the rules will be reviewed." 

These are changing times indeed for the ICC. There has been a significant shift in the balance of power towards India. There is also the issue of corruption. A major member (India) is opposed to DRS. How does a CEO run the sport when he doesn't know how relevant he will be when N Srinivasan takes over as chairman in June? 

"It's too early to say. He will come in as chairman only in June. As CEO, I'll have regular meetings with him. What I like about his position is that for the first time, the BCCI will be part of the governance structure. Their approach earlier was not to partake in developing strategy." 

As someone who played under a captain who was later proved corrupt, Richardson is aware that the game's popularity could be at stake as people could doubt a dropped catch, a wrong decision or a run out and get cynical. "Corruption is one of our major challenges. The ICC Anti-Corruption unit has changed considerably over the last few years. 

Initially, it focused on education and prevention and it has become much more pro-active on the investigation side." 

With the IPL, which was in the centre of the spot-fixing controversy last year, to be partially staged in the UAE, there will be questions asked about the credibility of the games played as the region has historically been a hotbed of the betting mafia. Will the ICC help BCCI during the IPL's UAE sojourn? 

"Our office is in Dubai, so we have certain facilities which we will make available to the BCCI if they need them." 

When the BCCI announced that 20 games of the IPL would be staged in UAE, the ICC sent out a media release quoting Richardson that the ICC was pleased. Does it indicate that the league now has ICC's blessings and there could soon be a window for it? "Not necessarily," says Richardson. "As our office is in the UAE, it is only natural that we feel some responsibility for the development of cricket in the region. That release was simply to acknowledge that. Also, rightly or wrongly, the UAE gets accused of having integrity issues. We wanted to assure everybody that we are keeping a very close eye on the tournament." 

With Srinivasan now coming on the board of the ICC, the BCCI could resist the DRS even more. Richardson though is not sticking to a timeframe about when they will be able to convince India to accept it. 

"Your guess is as good as mine. We need to ensure that they're at least privy to the latest information, so that they understand the quality of the technology that is available. Anil Kumble chairs the ICC cricket committee. He's a member of a working group set up to specifically review DRS and how technology will be used in the future," he informed. 

But can the Indian great convince the BCCI? "First of all, we must convince Mr. Kumble," was Richardson's response
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Thursday, 20 March 2014


Thief reviewThief_story.jpg

People have been waiting for the new installment in the Thief franchise for ten years now. That's a long time to wait for a game, and the odds were that fans would be disappointed. After Thief: The Dark Project in 1998 and then Thief 2: The Metal Age in 2000 both launched on PC, Thief: Deadly Shadows came to consoles in 2004. While Thief (2014) isn't as bad as Duke Nukem Forever, it's not quite XCOM: Enemy Unknown either.
Thief is famous for having formalized the tropes of the genre, but in the ten years that have passed, stealth games have evolved a lot. At times the controls and gameplay of the new Thief feel clunky and outdated. Despite this, when Thief feels like its classic origins, it's at its best. Get stuck with the overly scripted sequences and the - thankfully occasional - action sequences, and things start to come unstuck. Stealth games are, at their heart, living puzzles, and the appeal lies in finding out how to solve them. Thief (2014) often leads you by the nose, giving you just one correct way to solve a room.
But the biggest problems with the new Thief were technical - we were reviewing the game with a PS3 copy with the latest game updates, and the game felt like a mess. There's a cutscene almost immediately after a basic tutorial sequence, and the audio stutters and loses sync right away. This was an intermittent problem throughout the game, and it wasn't just cutscenes which were affected. There are occasions in the game itself where things slowed down noticeably, and this is a problem which is being reported even with the next-gen versions of the game.
Thief_AV.jpg
At other times, the audio and video and subtitles all synced perfectly, and at those times you can recognize how needlessly convoluted the storyline is. Thief feels best when our protagonist, the Master Thief Garrett, is sneaking around and picking up everything that isn't nailed down. If the game was about nothing more than a series of heists, it would be perfectly enjoyable. Adding in a clichéd myth arc which could be at home in the Legacy of Kain series is a needless complication. Making things worse is the fact that these major story missions are also usually some of the most heavily scripted, making it nearly impossible to experiment and find your way through the missions.
Thief games play out in the first person, and this one is no exception. It feels well executed, you can take cover and peek, and it forces you to actually focus on the guards and watch them, instead of just keeping them in your peripheral vision while studying the map.
"Pure" sneaking
Thief's world feels like a Dickensian dystopia - at the very beginning, you're trying to steal something called the Primal Stone from Baron Northcrest and you witness a cabal of hooded men trying to perform some occult ceremony. This quickly spirals out of control and in the accident that follows, you're knocked out for one year.
Next, you're being sneaked back into the city and it's under lockdown. Northcrest's guards enforce their curfews with cartoonish villainy, while cheerful fences and an all-knowing Queen of the Beggars form the backdrop against which you're going to break into shops and steal jewelry, sneak around great houses and dodge crews of guards.
You've got your wits, an arsenal of gadgets such as water arrows, fire arrows, "the claw" (which lets you climb up to hard to reach areas, and a power called "focus" which can show you guard's footsteps, highlight points of interest and places you can hide or climb, and also, loot you want to grab.
Thief_city.jpg
Focus doesn't automatically recharge, but you can find or buy poppies; eating them recharges focus, but they're relatively expensive, and you're going to want to spend money to upgrade the ability, making it last longer and increasing the total amount of focus you have available.
The game is divided into a hub - the City - and the various mission areas. Getting around the city is actually pretty enjoyable as you work out the different paths you can take to move without being noticed. The different shops and quest-givers are scattered around the hub, and getting around and finding things to steal along the way is one of the most enjoyable parts of Thief.
Movement is fairly smooth - leaning against railings lets you look over the side, and you can take cover at the tap of a button, to lean around corners and watch the movements of guards from the shadows. The interplay of light and shadow has always been an important part in the series, and Thief (2014) is no exception.
And while most new games are more forgiving, Thief takes the stealth tropes seriously, and makes it clear that you don't want to get spotted. You can defend yourself reasonably well against one opponent. Two and you're in trouble. Garrett isn't an action hero - falling carelessly can seriously damage you, and you want to hide from guards, not fight them.
One interesting power is the "swoop" action - a short dash which can be used to quickly move from one hiding place to another. The swoop feels smooth and powerful, letting you glide sneakily across the maps. It's a superb movement, and you'll find yourself swooping up stairs and across wide open alleys simply because you can.
Too many constraints
As you play through the game, you're going to pick up just about everything that isn't nailed down. At the Thief difficulty level (the second, out of four, not counting the custom difficulty level), the game is fairly generous with loot and the guards are relatively smart, noticing things like a safe left unlocked, but they're not too difficult to work around either.
Takedowns aren't difficult if you plan them well, and getting around the maps feels largely smooth. The controls can be a little rough at times though - there were times where crossing a plank across a street led to a bone cracking fall in the middle of a small troop of guards because you looked off to one side for just a second.
The real appeal of the early Thief games though was the open-ended nature of the gameplay. Avoidance is critical of course; you don't get to choose between robbing someone quietly, or killing everyone and then walking off with the loot.
Thief_hub.jpg
But you were able to pick from different points of entry, working out routes to take on a building, disarming traps and coming up with unconventional solutions to solve problems. In Thief (2014), this is often not the case. The story missions are tightly scripted, and to get you in the right place, you're funneled through tight corridors where you need to play in exactly the way the designers expected, or fail repeatedly.
The rope arrows and the fire arrows are an example of this - there are only a few places where you can use these tools. It's a nice toy that's been given to you, but the floor telegraphs their intentions to make sure that you know what to do. When you're not the one coming up with uses for these tools, it feels no different from having a flashing button pop up and say, "press X to continue". It's a pointless abstraction.
The verdict
The best thing that you can say about Thief (2014) is that it has a strong identity which it keeps true to. The design of the hub city area isn't going to be mistaken for any other game. Even as the story evolves and you get caught up in the occult elements, the tone remains consistent and the feel of Thief feels enjoyable.
Despite the various issues such as the wasted tools and the often constrained design, Thief remains an enjoyable experience. There are parts of the game where everything comes together well. Situations where you will be able to plan your approach with patience, where you will feel masterful as you make your way through the map, disarming traps and finding sneaky hiding places.
At the end of the day though, if you're an old fan of the series, you're going to feel let down by how constrained this version feels, while newcomers will be put off by the many bugs and the unforgiving gameplay which doesn't give you enough freedom to figure things out for yourself.
Price: Rs. 990 (PC), Rs. 2,999 (Xbox 360 and PS3), Rs. 3,499 (PS4)


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UC Browser review


UC Browser reviewUC%20Browser.jpg

Mobile browser apps have been steadily evolving and are now able to offer as many features as their desktop counterparts, while the default Android browser and Safari on the iPad still feel a little limited in comparison.

If you haven't already picked a favourite browser, then UC Browser is a pretty good option that's also free. The app was recently updated for Android, and we tested both that and also the UC Browser+ for the iPad. Both versions of the app are fast, load quickly and add a lot of useful features, but is that enough to get you to switch from your favourite?
UC Browser gets you all the bells and whistles that you've come to expect from a desktop browser - tabbed browsing lets you go through multiple pages quickly, while a speed dial at launch gives you quick access to your favourite sites. Support for extensions can add a lot of useful functionality as well, and you can move to full screen browsing with the touch of a button.
Overall, the browser is fast and easy to use, and loads pages quickly. The latest Android version also includes support for hardware acceleration of page loading for devices with 2GB RAM or more. However, that's still a fairly high benchmark, and only a handful of phones have that much RAM for now though newer phones will meet this requirement.
One new feature on Android is the addition of a full download manager, which is very useful when trying to save multiple files - the app also lets you choose the page elements you want to save, which can be very helpful if you either want to save only the images, or if you're on a slow connection and don't want to get stuck downloading heavy elements, for example.
The app also auto-loads the version of the page that is most suited to your connection speed, which is an interesting feature which actually does come in handy. However, there are a couple of issues.
For one thing, on a phone screen, all the options take up a fair bit of space, though there is a full screen mode to get around this. The other issue is that the tabs aren't immediately accessible - you have to call up the tabs menu to see the different pages you've loaded.
uc browser ipad.jpg
The iPad version of the app also has some great features, such as social browsing. If you sign in with Facebook, then you can see links that your friends are sharing in the sidebar to quickly open. It also lets you load a floating video, so you can watch the clip while continuing to browse pages. That's an interesting feature, though it was hard to figure out when it would actually be useful.
Page sharing is also more robust than in Safari, but again, requires you to sign-in to your various networks from the app to be useful. Possibly the best feature though, is the addition of multitouch gestures - this is something that really makes it stand out from Safari. A two-finger swipe to the left and right are back and front respectively, while two fingers swiping up opens a new tab and swiping down closes the tab.
Overall, the app is powerful, and loads pages quickly on both platforms. It's also fairly easy to use. The catch is that while it's a lot better than the default browsers, UC Browser isn't a huge standout as compared to other popular browsers out there, such as Dolphin, or Coast by Opera.
Those apps have many of the same features as well; this means that if you've taken the time to set up a browser to work the way you want, with all your bookmarks and other saved data, then it's not going to be worth making the switch now. If you're still using the stock browser though, you'll find UC Browser a worthy upgrade.
UC Browser is available as a free download for AndroidiPhoneiPad and other platforms.


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Nokia X: First impressions

Nokia X: First impressionsNokia_X_event_lockscreen_ndtv.jpg

It was anything but a well-kept secret, and when it made its global debut at the Mobile World Congress last month, we already knew nearly everything there was to know about it. Still, there were a few details we wanted to clear up about the Nokia X, and we had our chance today at the India launch event.
Nokia India's Marketing Director, Viral Oza, and Head of Channel Development, Joyce Ray, introduced the new Nokia X and gave a live demonstration, following which we got our own hands on the device. The Nokia X is available from today at Rs. 8,599 plus VAT (which will vary between states), while its siblings, the X+ and XL will launch sometime in April.
Nokia_X_event_inhand_ndtv.jpg
The Nokia X is surprisingly lightweight, but feels solid in the hand. It's much more like the most recent Asha models than any Lumia, although it's being positioned as a "feeder" that will help attract users to Lumia models. The colours, shape, and even the lone back/home button on the front panel are extremely reminiscent of the Asha 501.
The Nokia X is a dual-SIM phone with a removable back panel and battery. There's not much to see around the edges, apart from a volume rocker and power button on the right edge, 3.5mm headset jack on top, and Micro-USB socket on the bottom. The rear panel is blank apart from a small camera lens, with no accompanying flash.
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The screen is decent enough, considering the phone's price. It takes a few seconds to become familiar with the conventions of the new UI, but anyone who's used a modern smartphone will quickly feel at home. Nokia's trademark Glance screen shows you the time and notifications for missed events even when the backlight is off and the device is in standby mode. A long press on the power button brings it to life.
Upon unlocking the phone, you'll see a main menu that can be scrolled quite a bit. The menu is customisable, but there doesn't seem to be a way to dock frequently required icons, such as the dialler and messages app. There are multiple sections to this long menu. In addition to app icons, there's a widget showing upcoming calendar appointments. Icons can also be clustered into groups with space between them, rather than flowing in one continuous mass.
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The Nokia X is built using the Android Open Source Project, and as such is not certified by Google, which means that there's no Google Play store, and in fact no apps that are based on Google's APIs will work. You won't find any of the usual Android apps, including Google Maps. Nokia is happy to promote its own Here! Maps app, complete with voice directions. Rather than Google's mail, storage and messaging features, you'll find equivalent services from Microsoft.
A number of "key apps" come preloaded, including Skype, Viber, Vine, Opera Mini, Facebook, BBM, Twitter, WeChat, and a number of games from EA and Gameloft. The Nokia Store app will point you to Android apps from a variety of third-party sources. You can also sideload your own Android APKs or use third part stores such as Yandex, Amazon, Opera, and Mobango.
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Nokia says over three quarters of all Android apps will work perfectly, and for those that don't, only the parts that specifically require Google API tie-ins will be affected. The app store won't filter out such apps by default, so it isn't clear yet whether users will be warned about what to expect. It also isn't clear how apps will work with the Nokia X control scheme, which uses only a single interface button rather than the usual three found on Android devices.
Scrolling and swiping through the interface is fast and natural, but apps do take their own sweet time to load. We didn't try anything other than extremely light gaming, and that seemed good enough. The browser is fairly full featured, and the camera app is easy to use.
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There's an activity feed you can access by swiping to the right from the main menu. It's much like the notifications shade in other operating systems, and also includes quick music playback controls. You can tap a message to reply to it, and also personalise it according to what kind of notifications you want to see.
The UI is well designed and feels coherent, with little details getting the attention they deserve. If you notice a small bar right at the bottom and in the centre of the screen, it means you can flick upwards to get to a list of options that apply to the current app or view.
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The only confusing part is the back/home button which doesn't always do what's expected. Tapping it lightly seems to take a user through a number of screens that might have been open before, not necessarily the ones he or she just used in the order he or she used them. A long-tap takes you back to the home screen. It might have been simpler to separate these functions, like Android does, or use on-screen navigation controls, as iOS does.
Overall, the Nokia X is an intriguing product. Nokia has had to make a lot of careful choices when it comes to the device's features and specifications, in order to keep the price down. Most people will bemoan the relatively weak processor and camera, but these were necessary to position the X below even the Lumia 520. Since it's widely known that this phone runs Android, Nokia will also have to overcome user confusion at the lack of an official app store.
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If the company can take care of those things, it might find a lot of people flocking to the Nokia X and its siblings, largely because of a lack of high-quality products from known, trusted brands in its price range. Finally, with Microsoft's acquisition of Nokia practically complete, it remains to be seen whether the combined entity will support the Android-based platform even as it competes with Windows Phone, or whether it will only be a short-term stopgap, and end up as a footnote in history.

Nokia X India launch and hands on

Display

4.00-inch

Processor

1GHz

Front Camera

No

Resolution

480x800 pixels

RAM

512MB

OS

Nokia X platform 1.0

Storage

4GB

Rear Camera

3-megapixel

Battery capacity

1500mAh



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JBL 56BT Bluetooth wireless headphones review



JBL 56BT Bluetooth wireless headphones reviewJBL%2056BT_1.jpg

Audiophiles might stay away from wireless sound systems, but the market at large certainly seems to be receptive to Bluetooth audio devices. The JBL 56BT Bluetooth wireless on-ear stereo headphones with rechargeable battery is one of the latest Bluetooth headsets on the market. Available now for Rs. 9,990, let's see is the headphones are worth your money.
Look and feel
The JBL 56BT is a good looking piece of kit, though the plastic band and casing for the cups feels a little tacky. This is offset with a slightly recessed chrome strip in the middle of the band with the JBL logo embossed on it. The back of the ear-cups has a metallic veneer which looks good, while the cups themselves are soft and fit nicely.
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Wearing the headset felt very comfortable - it's an on-ear set so it does press tightly against your head, but the light-weight design means that it didn't feel uncomfortable when used to watch an entire movie.
The controls are built into the left ear-cup. There's a round button in the center which can be pressed to answer calls, or double-tapped to reject. You can also press above and below the button to adjust the volume, or double-tap to skip to the next track or rewind when playing music on your mobile. The up/ down buttons aren't marked on the headset though, so most people will only realise this functionality if they read the user manual, or accidentally stumble upon it.
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The base of the same ear-cup has a slot for a wired connection, and also the power button for Bluetooth and battery indicator. The battery indicator is not very intuitive, and reading the manual is really mandatory with this headset.
Audio performance
Most Bluetooth headsets we've tried don't measure up to the wired ones in terms of pure audio quality and the JBL 56BT is no exception. They sound loud, but slightly muffled, and at maximum volume you will notice distortion in the lower registers.
Bass performance was one of the weaker points for the headset - the sound profile was definitely higher than is ideal. This was particularly apparent when watching Star Wars with the headset connected to the iPad on Bluetooth. Darth Vader lacked his ominous rumble, and sounded like an ordinary guy instead!
Most pop music sounded good, but listening to Blood on the Leaves by Kanye West also seemed to lack impact compared to what you get from some of the other similarly priced (but wired) headphones on the market.
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If you're looking for a wireless headset to use in noisy environments such as the gym or the office, then you might want the JBL 56BT anyway. That's because the fit of the ear-cups is really snug, and so the audio isolation is really good. In noisy environments, this gives the JBL 56BT an edge over headsets with otherwise superior audio playback.
Connectivity
The JBL 56BT is meant as a wireless headset and can connect to your mobile, tablet or other devices over Bluetooth. The process is reasonably simple - just keep the power button pressed and it becomes discoverable, and then you just select it on the other device. This is simple enough, but on our laptop at least the headset took a really long time to be discovered. Pairing with an iPad and also an iPod Touch was a lot faster.
These days, NFC is gaining prominence in simplifying these kinds of operations, but it's still not widespread enough that one can fault JBL for not including the option.
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In case your battery is running low, or you just don't want to use Bluetooth, then there's also an audio cable included with a proprietary connector that goes into the headset, and the cable has a standard 3.5mm jack on the other end.
Verdict
While the sound on this headset isn't perfect, they are light and easy to carry. They also look nice and have a very reasonable battery life giving 10 hours of continuous music playback. The JBL 56BT also offers strong audio isolation making it a good choice in noisy environments, without using any battery draining noise canceling technology.
At just under Rs. 10,000 though, this headset is a little too expensive for an impulse buy, and if you're willing to go with a wired solution, then brands like Grado, Sennheiser and even Sony have much better options at the same price. Unless wireless connectivity is something you think is essential, give this one a miss.
Price: Rs. 9,990
In the box
JBL J56BT Bluetooth wireless on-ear stereo headphones with rechargeable battery
USB-rechargeable cable
Accessory audio cable
Carry case
Quick start guide
Specifications
Dynamic frequency response: 20Hz-20kHz
Maximum SPL: 115dB @ 30mW
Microphone sensitivity: -42dBPa/v @ 1KHz
Supported connectivity: Bluetooth and 3.5mm wired
Battery life: 10 hours, USB rechargeable

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